I have created a small game in C++ using only SDL (no OpenGL), and want to port it to iOS 6. I have no intention of releasing it publicly, It's just for personal use.
The app uses only the barebones SDL library itself, no ttf or image.
So, what would be the best hassle-free way of porting the game to iOS 6? The game's SDL version is 1.2, however it would be possible to port it to 2.0.
A tutorial or something similar would be of tremendous help!
Thanks
Port to 2.0, then just follow the SDL 2.0 iOS HOWTO. SDL 2.0 has native iOS support.
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