I want to know how to use the CursorLoader
to populate the widgets on a screen. All the examples online are only for using an adapter and this works great. What I need is a reliable way to update the views in my screen from a Cursor and on the UI thread and without sometimes crashing because of StaleDataException
or the cursor being deactivated all of a sudden. Here is my current approach but I still receive some crash reports from users.
@Override
public Loader<Cursor> onCreateLoader(int id, Bundle arg1) {
CursorLoader loader = null;
switch (id) {
case LOADER_ID_DATA:
loader = new CursorLoader(...);
break;
}
return loader;
}
@Override
public void onLoadFinished(Loader<Cursor> loader, final Cursor cursor) {
handler.post(new Runnable() {
@Override
public void run() {
if (getActivity() == null)
return;
updateView(cursor);
}
});
}
@Override
public void onLoaderReset(Loader<Cursor> arg0) {
}
One solution would be to retrieve all the cursor fields directly inside onLoadFinished and pass them all to the handler to populate the widgets on the UI thread. But this is ugly because I may have a lot of values in the cursor. I would love to find a reliable crash-free way of dealing with all this.
After asking on #android-dev SimonVT
and readme
helped me to get the bottom of this.
There is nothing that states that onLoadFinished
will be called on the UI thread so in theory you should use a Handler
like advised in Reto's book. However, when using a CursorLoader
(which is by far the most common use case) you can pretty much guarantee that onLoadFinished
will be called in the UI thread.
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