I have an activity with a button and an image and a webview. My goal is to load a page, then execute javascript on it to draw graphics using HTML5 etc.
The height of the image drawn by the html5 is unknown/variable , but the width should always be the same as the phone's width/or browser window.
I have a javascript interface to get a callback containing info that it has now finished calling the drawing function, and it is giving me the height.
Here is the setup of the web-view
mWeb = (WebView) findViewById(R.id.webView1);
mWeb.clearCache(true);
mWeb.addJavascriptInterface(new IJavascriptHandler(), "cpjs");
mWeb.getSettings().setJavaScriptEnabled(true);
mWeb.loadUrl(" http://theURL.com ");
mWeb.setInitialScale(100);
mWeb.getSettings().setDefaultZoom(WebSettings.ZoomDensity.FAR);
mWeb.setWebViewClient(new WebViewClient() {
public void onPageFinished(WebView view, String url){
mWidth = mWeb.getWidth();
mHeight = mWeb.getHeight();
view.loadUrl("javascript: Tools.adjustWidth(" + mWidth + " )");
String javaCouponRender = "renderCoupon(" + kupongJson + ", 0); void(0)";
view.loadUrl("javascript: " + javaCouponRender);
}
});
}
And the button I have in my view, I have used to initiate render my webview to a texture with this function:
void renderCoupon(int width,int height){
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
final Canvas c =new Canvas(bitmap);
mWeb.draw(c);
imgView.setMinimumWidth(width);
imgView.setMinimumHeight(height);
imgView.setImageBitmap(bitmap);
imgView.setVisibility(View.VISIBLE);
}
This works. Pressing the button, renders the drawn content to the texture and the imageview has a correct result. The only cavaet is I have to wait until the page has loaded/drawn before pressing the button.
Now, I have implemented the callback I get from javascript like this:
final class IJavascriptHandler {
IJavascriptHandler() {
}
public void couponRenderedCallback(final int height){
mHasGotRenderCallback = true;
mHeight = height;
Toast t = Toast.makeText(getApplicationContext(), "see if it helps sleeping", 2000);
t.show();
try{
Thread.sleep(5000);
}
catch(InterruptedException ex){
}
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast t2 = Toast.makeText(getApplicationContext(), "and now we render to texture", 2000);
t2.show();
renderCoupon(mWidth, mHeight);
}
});
}
}
And every time, this callback function renders a white page. The funny thing is that if I physically press the render-to-texture button as soon as I see this callback is called, it shows the expected result. Is it runOnUiThread that is failing somehow?
The sleep is something I added to see if there was some sort of funny delay of the webview rendering and the callback I get from javascript.
I have also tried moving the sleep into the runOnUiThread , which also did not help.
I hope someone knows in what direction I should look to solve this problem. Any help is appreciated.
Found a solution, which was to change the renderCoupon to this:
void renderCoupon(final int width,final int height){
mWeb.postDelayed(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
final Canvas c =new Canvas(bitmap);
mWeb.draw(c);
imgView.setMinimumWidth(width);
imgView.setMinimumHeight(height);
imgView.setImageBitmap(bitmap);
imgView.setVisibility(View.VISIBLE);
}
}, 100);
}
And of course I removed the Sleep stuff in my callback. Thanks to my collegue who tipped me about this. :)
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