I'm trying to use operator overloading to define the basic operations (+,-,*,/) for my polynomial class but when i run the program it crashes and my computer frozes.
Update4
Ok. i successfully made three of the operations, the only one left is division.
Here's what I got:
polinom operator*(const polinom& P) const
{
polinom Result;
constIter i, j, lastItem = Result.poly.end();
Iter it1, it2, first, last;
int nr_matches;
for (i = poly.begin() ; i != poly.end(); i++) {
for (j = P.poly.begin(); j != P.poly.end(); j++)
Result.insert(i->coef * j->coef, i->pow + j->pow);
}
Result.poly.sort(SortDescending());
lastItem--;
while (true) {
nr_matches = 0;
for (it1 = Result.poly.begin(); it1 != lastItem; it1++) {
first = it1;
last = it1;
first++;
for (it2 = first; it2 != Result.poly.end(); it2++) {
if (it2->pow == it1->pow) {
it1->coef += it2->coef;
nr_matches++;
}
}
nr_matches++;
do {
last++;
nr_matches--;
} while (nr_matches != 0);
Result.poly.erase(first, last);
}
if (nr_matches == 0)
break;
}
return Result;
}
while (i != poly.end() || P.i != P.End())
I think you'll need && there, otherwise the loop terminates only if i and p.i reach their respective end at the same time.
Logic with negations is tricky. Probably simpler to think of this as:
while (!(i == poly.end() || j == P.End())) //while neither iterator has reached end
which according to boolean arithmetic is the same as:
while (!(i == poly.end()) && !(j == P.End()))
while (i != poly.end() && j != P.End())
You also don't seem to be incrementing the iterators if both are equal (infinite loop leading to infinitely many memory allocations?).
Style issues: you are better off using iterators as local variables. Don't make variables class members if they are supposed to be "initialized" before you start using them in a method, and they become useless after the method completes.
Also prefer passing arguments by const reference, and mark member functions const if they don't modify the current object (operator+ shouldn't):
polinom operator+(const polinom& P) const;
(which would reveal the problem making locally used iterators members - you would be modifying the instances!)
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