I have a container class, we'll call it
template <class T> CVector { ... }
I want to do something different with this class when T is a pointer type, e.g. something along the lines of:
template <class T*> CVector< SomeWrapperClass<T> >;
where SomeWrapperClass is expecting the type of the pointed to thing as its parameter. Unfortunately, this syntax doesn't quite work and with some digging, I haven't found a good way to get something like this working.
Why do it this way? I want to change, in a very large app, how some of our containers work when the type they're specialized on is a pointer vs. not a pointer - and ideally, i'd like to do it without changing the ~1,000 places in the code where there are things like CVector<Object*>
vs CVector<int>
or some such - and playing games with partial specializations seemed to be the way to go.
Am I on crack here?
If I understand you correctly, this might do what you want:
template<typename T>
class CVector { ... };
template<typename T>
class CVector<T*> : public CVector< SomeWrapperClass<T> > {
public:
// for all constructors:
CVector(...) : CVector< SomeWrapperClass<T> >(...) {
}
};
It adds an additional layer of inheritance to trick CVector<T*>
into being a CVector< SomeWrapperClass<T> >
. This might also be useful in case you need to add additional methods to ensure full compatibility between the expected interface for T*
and the provided interface for SomeWrapperClass<T>
.
This works just fine in C++...
#include <iostream>
template <class T>
class CVector
{
public:
void test() { std::cout << "Not wrapped!\n"; }
};
template <class T>
class CVector<T*>
{
public:
void test() { std::cout << "Wrapped!\n"; }
};
int main()
{
CVector<int> i;
CVector<double> d;
CVector<int*> pi;
CVector<double*> pd;
i.test();
d.test();
pi.test();
pd.test();
}
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