I am using Plotly+Python. How can I plot a single vector, as represented by an arrow, in 3D?
Annotations (which would have been a hacky workaround) are 2D-only, and Quiver plots are also 2D-only.
I think you can use a combination of line and cone in 3D. Suppose your line starts from (x, y, z) and ends at (p, q, r), then cone accepts X Y Z and U V W. Now you can set X = p, Y= q, Z=r which is middle point of base of cone. To get cone pointing in same direction as line but less than length of line (say 10%), you can set U = 0.1*(p-x), V = 0.1*(q-y), W = 0.1*(r-z).
https://plotly.com/python/cone-plot/
From Abdul Saboor's answer this is how (in plotly.js) I made reasonable looking colored arrows:
// example arrow endpoints
const x = [0.5, 1];
const y = [1, 2];
const z = [0, 0.5];
const data = [
{
x: x,
y: y,
z: z,
mode: "lines",
type: "scatter3d",
hoverinfo: "none",
line: {
color: "blue",
width: 3
}
},
{
type: "cone",
x: [x[1]],
y: [y[1]],
z: [z[1]],
u: [0.3*(x[1]-x[0])],
v: [0.3*(y[1]-y[0])],
w: [0.3*(z[1]-z[0])],
anchor: "tip", // make cone tip be at endpoint
hoverinfo: "none",
colorscale: [[0, "blue"], [1, "blue"]], // color all cones blue
showscale: false,
}
];
Plotly.newPlot('myDiv',data);
<head>
<!-- Load plotly.js into the DOM -->
<script src='https://cdn.plot.ly/plotly-2.3.1.min.js'></script>
</head>
<body>
<div id='myDiv'><!-- Plotly chart will be drawn inside this DIV --></div>
</body>
https://plotly.com/javascript/cone-plot/
https://plotly.com/javascript/reference/cone/
As Mike Wise mentioned, it is not possible to do it straight forwardly, nevertheless, you can compute your vector and then plot it by drawing the line to the origin:
For example: Plot some points in 3D and draw a vector corresponding to the centroid of those points
import plotly.graph_objs as go
from plotly.offline import plot
#prepare plotting points
#points are: (0,5,5),(5,0,0),(5,10,5),(10,5,5)
points = go.Scatter3d( x = [0,5,5,10],
y = [5,0,10,5],
z = [5,0,5,0],
mode = 'markers',
marker = dict( size = 2,
color = "rgb(227,26,28)")
)
#Compute centroid of all 3 points by taking the mean of each of
#its coordinates (not sure this is the right definition of centroid)
centerX = (0+5+5+10) / float(4)
centerY = (5+0+10+5) / float(4)
centerZ = (5+0+5+0) / float(4)
#Prepare centroid vector
vector = go.Scatter3d( x = [0,centerX],
y = [0,centerY],
z = [0,centerZ],
marker = dict( size = 1,
color = "rgb(84,48,5)"),
line = dict( color = "rgb(84,48,5)",
width = 6)
)
data = [points,vector]
layout = go.Layout(margin = dict( l = 0,
r = 0,
b = 0,
t = 0)
)
fig = go.Figure(data=data,layout=layout)
plot(fig,filename="vector.html",auto_open=False,image='png',image_height=800,image_width=1500)
This will produce:
It will be much better if you open the interactive html file
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