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Play sound with SoundPool

I need to play a short sound in my application. I wrote the following code but I have no sound and strange vibration appeared on my Samsung phone. But in the same time this code works well on my android simulator. My code is:

package com.samplers;

import android.app.Activity;
import android.media.SoundPool;
import android.media.AudioManager;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;

public class FixVibroActivity extends Activity {
    /** Called when the activity is first created. */

    private Button white;
    private SoundPool spool;
    private int soundID;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
        spool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
        soundID = spool.load(this, R.raw.error, 1);

        white = (Button)findViewById(R.id.whiteBtn);
        white.setOnClickListener(new View.OnClickListener() {
            public void onClick(View v) {
                Sound();
            }
        });
    }

    public void Sound(){
        AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
        float volume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
        spool.play(soundID, volume, volume, 1, 0, 1f);
    };
}

Help me to solve this problem, please! Thank you in advance! :)

like image 271
lubart Avatar asked Jun 18 '11 14:06

lubart


People also ask

What is a sound pool?

A SoundPool is a collection of sound samples that can be loaded into memory from a resource inside the APK or from a file in the file system. The SoundPool library uses the MediaCodec service to decode the audio into raw 16-bit PCM.


1 Answers

There might either be an issue with your volume control or with your sound file playing correctly: if you change the Sound() function to this what does it do? If your phone is not correctly handling the R.raw.error file format but the emulator is doing it correctly that would be VERY strange.

public void Sound(){
        AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
        float volume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
        android.util.Log.v("SOUND","["+volume+"]["+spool.play(soundID, volume, volume, 1, 0, 1f)+"]");
    };
like image 160
Femi Avatar answered Oct 18 '22 01:10

Femi