I have an UIImageView
. I need pinch zoom.
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 90, 320, 38)];
[imageView setImage:[UIImage imageNamed:@"accesspanel.png"]];
[self.view addSubview: imageView];
You can add the imageview inside a scrollview and can use Scrollview delegate for the this purpose
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.scrollView.minimumZoomScale=0.5;
self.scrollView.maximumZoomScale=6.0;
self.scrollView.contentSize=CGSizeMake(1280, 960);
self.scrollView.delegate=self;
}
First ---> ADD Pinch Gesture to your Image View -:
UIPinchGestureRecognizer *pgr = [[UIPinchGestureRecognizer alloc]
initWithTarget:self action:@selector(handlePinchGesture:)];
pgr.delegate = self;
[imageView addGestureRecognizer:pgr];
Second ---> Implement Pinch Gesture -:
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales.
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom.
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]); // new scale is in the range (0-1)
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous. scale factor for the next pinch gesture call
}
}
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