I've been having this issue for as long as I can remember. I thought it might have just been from my phone or the emulation, but after publishing my app I still see this black rectangle at the bottom of screen, which looks like the status bar.
This happens after I have this in my config.xml
<preference name="android-build-tool" value="gradle" />
<preference name="Fullscreen" value="true" />
<preference name="Orientation" value="portrait" />
Screenshot:
UPDATE
I noticed the bottom black bar goes away if I MINIMIZE the game and click it right back up (weird).
I tried creating a new project and same thing happens once I put the full screen preference in config.xml.
It seems like the top bar transfers to the bottom >_>
I experienced the very same issue using only <preference name="Fullscreen" value="true" />
in my config.xml
.
I initially thought of the Android status bar, but had some research on that topic and now got a very strong believe, that this issue comes from some other Android system UI not being hidden until the Cordova wrapper finished init, resulting in a wrong calculated size for the wrapper.
After a long search and trying out nearly everything you also mentioned, I stumbled upon a plugin:
cordova-plugin-fullscreen
I'm now using this in the config.xml
<preference name="Fullscreen" value="true" />
<preference name="AndroidLaunchMode" value="singleInstance" />
<preference name="DisallowOverscroll" value="true" />
<preference name="KeepRunning" value="true" />
And this directly in first play of the method triggered on deviceready
if (AndroidFullScreen) {
// Extend your app underneath the status bar (Android 4.4+ only)
AndroidFullScreen.showUnderStatusBar();
// Extend your app underneath the system UI (Android 4.4+ only)
AndroidFullScreen.showUnderSystemUI();
// Hide system UI and keep it hidden (Android 4.4+ only)
AndroidFullScreen.immersiveMode();
}
Tested so far with Android 6.0, 5.0.1 with hardware navigation and software navigation devices. Maybe that could help you aswell.
You can use cordova hooks to apply the android:theme="@android:style/Theme.Light.NoTitleBar.Fullscreen"
fix to AndroidManifest.xml or you can use <edit-config>
in config.xml
starting with [email protected]
:
<widget ... xmlns:android="http://schemas.android.com/apk/res/android">
...
<edit-config file="AndroidManifest.xml" mode="merge"
target="/manifest/application/activity">
<activity android:theme="@android:style/Theme.NoTitleBar.Fullscreen" />
</edit-config>
...
</widget>
Source: Cordova fullscreen splash screen on Android still shows title bar
By default the DOM will only fill the space required to render its contents. Setting an element height:100%;
is setting it's height relative to its parent element's height. If you want the visible element to be the height of the screen, you can set the element height:1vh;
which is the height of your screen. This might cause some unexpected scrolling behavior though, so another method is to set all the parent elements height:100%;
, starting with the html document.
in css:
html, body, ... other parent elements ... {
height:100%;
}
You might want to poll the display/canvas size for changes.
That black band looks like it's about the same size as the system's top status bar, so I suspect that your app is receiving the viewport size just before the status bar is removed/animated by the system.
Seems that the problem is with defining the dimensions of the canvas. Solved this a while ago so I'm not sure if this is what fixed it:
var c = document.getElementById("canvas1");
var ctx = c.getContext("2d");
var pixelRatio = window.devicePixelRatio || 1; // get pixel ratio of device
c.width = window.screen.width * pixelRatio;
c.height = window.screen.height * pixelRatio;
c.style.width = window.screen.width + 'px';
c.style.height = window.screen.height + 'px';
Also try deleting your index.css file
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