I have created a custom QML Element by extending QQuickItem and overriding the updatePaintNode() function.
Since I need to draw rectangles along a timeline which will grow in real-time I need the GUI to be redrawn for every new frame.
Is there a way to have the updatePaintNode() function be executed periodically for every new frame?
I have tried calling node->markDirty(QSGNode::DirtyForceUpdate)
which did not cause the updatePaintNode() function to be called periodically.
Edit: this is what my code looks like:
QSGNode *PianoRoll::updatePaintNode(QSGNode *n, QQuickItem::UpdatePaintNodeData *data)
{
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(n);
if (!node)
{
node = new QSGSimpleRectNode(boundingRect(), Qt::white);
}
node->removeAllChildNodes();
qreal msPerScreen = 10000;
qreal pitchesPerScreen = 128;
qreal x_factor = (qreal) boundingRect().width() / msPerScreen;
qreal y_factor = (qreal) boundingRect().height() / pitchesPerScreen;
for (unsigned int i = 0; i < m_stream->notes.size(); i++)
{
shared_ptr<Note> note = m_stream->notes.at(i);
qreal left = boundingRect().left() + note->getTime() * x_factor;
qreal top = boundingRect().top() + note->getPitch() * y_factor;
qreal width;
qreal height = y_factor;
if (note->getDuration() != 0)
{
width = note->getDuration() * x_factor;
}
else
{
// TODO
width = 500 * x_factor;
}
QRectF noteRectangle = QRectF(left, top, width, height);
node->appendChildNode(new QSGSimpleRectNode(noteRectangle, Qt::black));
}
node->markDirty(QSGNode::DirtyForceUpdate);
return node;
}
From the documentation of updatePaintNode
:
The function is called as a result of
QQuickItem::update()
, if the user has set theQQuickItem::ItemHasContents
flag on the item.
You need to be doing both things: calling update()
periodically, and having the flag set. That's all there's to it.
If you need a source of ticks for update()
, you want the QQuickWindow::frameSwapped()
or a similar signal. This gets emitted every frame, and exactly every frame. So, this would work:
QSGNode * myNode = ...;
QObject::connect(window, &QQuickWindow::frameSwapped, [=](){ myNode->update(); });
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With