I have a .dll that contains some directshow filters (COM) with specific/custom interfaces to query.
Most 3rd party directshow components contain embedded .tlb files that can be used for cross-enviroment communication (C# typelib import).
I would hate to have to attempt to manually create the interfaces needed for c# because no idl/tlb files were provided.
Is it possible to generate a tlb (or at least, an idl, which I can MIDL compile) from a COM .dll?
Yes, it is possible to reverse engineer/disassemble IDL (or something very close to it). What you need to do is give yourself a new C++ Console Project which gives the default code of
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
return 0;
}
and then you insert an #import statement underneath the #include statement. So I have been playing with C# assembly marked up to function as a COM Interop DLL and I have called it ComExample2 and it lives in the same solution as the C++ console project that I added which means I can use a nice relative pathname. So my #import statement looks like
#import "..\ComExample2\bin\Debug\ComExample2.tlb" no_namespace named_guids
Then you build your console application. If you delve into the files generated during the build you will find a file that ends with .TLH which stands for type library header. So my path is
..\ComExample2\ConsoleApplication1\Debug\comexample2.tlh
Inside my file is something which looks very much like idl. Here is an edited snippet to give you a flavour....
struct __declspec(uuid("515b1b18-1602-4d42-b743-f1b3c458a0d0"))
/* LIBID */ __ComExample2;
struct /* coclass */ ComExampleClass2;
//
// Type library items
//
struct __declspec(uuid("713007fe-e74c-4fec-b91a-5ef8df279929"))
IFoo : IDispatch
{
//
// Wrapper methods for error-handling
//
_bstr_t Greeting ( );
long Sim (
long a,
long b );
//
// Raw methods provided by interface
//
virtual HRESULT __stdcall raw_Greeting (
/*[out,retval]*/ BSTR * pRetVal ) = 0;
virtual HRESULT __stdcall raw_Sim (
/*[in]*/ long a,
/*[in]*/ long b,
/*[out,retval]*/ long * pRetVal ) = 0;
};
struct __declspec(uuid("efe233b5-8ab3-4414-855e-1f027e0a72d5"))
ComExampleClass2;
// interface _Object
// [ default ] interface IFoo
All of this is generated code so that you can script C++ code against a COM library easily. You'll have to pick through what you need but hopefully that should be enough.
Kind regards,
Lord BattenBerg
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With