I'm using the following code to simulate a click of the mouse:
void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point)
{
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button);
CGEventSetType(theEvent, type);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
void LeftClick(const CGPoint point)
{
PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point);
NSLog(@"Click!");
PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point);
PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point);
}
I can use basically the same code to do a control-click (right click) by changing:
kCGEventLeftMouseDown
kCGEventLeftMouseUp
kCGMouseButtonLeft
to their respective "Right" events. The function looks something like:
void RightClick(const CGPoint point)
{
PostMouseEvent(kCGMouseButtonRight, kCGEventMouseMoved, point);
NSLog(@"Click Right");
PostMouseEvent(kCGMouseButtonRight, kCGEventRightMouseDown, point);
PostMouseEvent(kCGMouseButtonRight, kCGEventRightMouseUp, point);
}
But, how about a double click? I tried sending 2 leftclicks and calling PostMouseEvent() twice in a row but no luck. How do you perform a double click?
thanks!
Look into CGEventSetIntegerValueField(event, kCGMouseEventClickState, clickCount)
. Also, even after setting the clickCount to 2, you may have to perform 2 events in some cases, for legacy apps.
So basically:
Edit:
void doubleClick(int clickCount) {
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, clickCount);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetType(theEvent, kCGEventLeftMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
This is sample code to simulate a double click.
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, CGPointMake(x, y), kCGMouseButtonLeft);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventLeftMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
Notice that CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
goes after the first set of down,up clicks.
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