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Performance: should I use a global variable in a function which gets called often?

First off, let me get of my chest the fact that I'm a greenhorn trying to do things the right way which means I get into a contradiction about what is the right way every now and then.

I am modifying a driver for a peripheral which contains a function - lets call it Send(). In the function I have a timestamp variable so the function loops for a specified amount of time.

So, should I declare the variable global (that way it is always in memory and no time is lost for declaring it each time the function runs) or do I leave the variable local to the function context (and avoid a bad design pattern with global variables)?

Please bear in mind that the function can be called multiple times per milisecond.

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c0dehunter Avatar asked Aug 01 '14 11:08

c0dehunter


1 Answers

Speed of execution shouldn't be significantly different for a local vs. a global variable. The only real difference is where the variable lives. Local variables are allocated on the stack, global variables are in a different memory segment. It is true that local variables are allocated every time you enter a routine, but allocating memory is a single instruction to move the stack pointer.

There are much more important considerations when deciding if a variable should be global or local.

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TRKemp Avatar answered Oct 24 '22 17:10

TRKemp