According to Scott Meyers, in his Effective STL book - item 46. He claimed that std::sort
is about 670% faster than std::qsort
due to the fact of inline. I tested myself, and I saw that qsort is faster :( ! Could anyone help me to explain this strange behavior?
#include <iostream> #include <vector> #include <algorithm> #include <cstdlib> #include <ctime> #include <cstdio> const size_t LARGE_SIZE = 100000; struct rnd { int operator()() { return rand() % LARGE_SIZE; } }; int comp( const void* a, const void* b ) { return ( *( int* )a - *( int* )b ); } int main() { int ary[LARGE_SIZE]; int ary_copy[LARGE_SIZE]; // generate random data std::generate( ary, ary + LARGE_SIZE, rnd() ); std::copy( ary, ary + LARGE_SIZE, ary_copy ); // get time std::time_t start = std::clock(); // perform quick sort C using function pointer std::qsort( ary, LARGE_SIZE, sizeof( int ), comp ); std::cout << "C quick-sort time elapsed: " << static_cast<double>( clock() - start ) / CLOCKS_PER_SEC << "\n"; // get time again start = std::clock(); // perform quick sort C++ using function object std::sort( ary_copy, ary_copy + LARGE_SIZE ); std::cout << "C++ quick-sort time elapsed: " << static_cast<double>( clock() - start ) / CLOCKS_PER_SEC << "\n"; }
This is my result:
C quick-sort time elapsed: 0.061 C++ quick-sort time elapsed: 0.086 Press any key to continue . . .
Update
Effective STL 3rd Edition ( 2001 )
Chapter 7 Programming with STL
Item 46: Consider function objects instead of functions as algorithm parameters.
The fastest sorting algorithm would be no-op-sort: It's preconditions include a sorted array as input.
But since it has the upper hand in the average cases for most inputs, Quicksort is generally considered the “fastest” sorting algorithm.
The time complexity of the quicksort in C for various cases is: Best case scenario: This case occurs when the selected pivot is always middle or closest to the middle element of the array. The time complexity for such a scenario is O(n*log n).
std::clock() is not a viable timing clock. You should use a platform-specific higher resolution timer, like the Windows High Performance Timer. More than that, the way that you call clock() is that first, text is output to the console, which is included in the time. This definitely invalidates the test. In addition, make sure that you compiled with all optimizations.
Finally, I copied and pasted your code, and got 0.016 for qsort and 0.008 for std::sort.
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