I have a function which accepts a
vector<vector<MyClass>>
and modifies the MyClass instances. It's been a long time since I've written any C++ and I'm having difficulty remembering what is sufficient here for passing the entire arg by reference instead of by value.
My original method signature was:
void modifyVectorOfVectors(vector<vector<MyClass> > vec) { ... }
I want to make this memory efficient so I originally changed this to:
void modifyVectorOfVectors(vector<vector<MyClass*> > vec) { ... }
Then I realized that this would mean that my vec value would still make copies of all the inner vectors. So I changed my function signature to:
void modifyVectorOfVectors(vector<vector<MyClass*> >* vec) { ... }
Is this sufficient, or do I also need to do something like:
void modifyVectorOfVectors(vector<vector<MyClass*>* >* vec) { ... }
Could someone highlight the memory differences between all of these? Thanks a lot!
Simply
void modifyVectorOfVectors( vector< vector< MyClass > >& vec) { ... }
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