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paintEvent in QTableView derived class: Paint device returned engine == 0, type: 1

As a follow up of Qt load indicator by animated image (aka preloader) or alternative? I try to paint inside a QTableView. But when I initialize the QPainter I get the following warnings.

QWidget::paintEngine: Should no longer be called
QPainter::begin: Paint device returned engine == 0, type: 1

Here is the code (SO answer, with a button it seems to work):

    void CDerivedFromQTableView::paintEvent(QPaintEvent *event)
    {
        QTableView::paintEvent(event); // draw original content
        QPainter p(this); // Problem: QPainter::begin: Paint device returned engine == 0, type: 1
        const QPixmap pm(QPixmap::grabWidget(this->m_loadIndicator));
        QPoint middle = this->geometry().center();
        int x = middle.x() - pm.width() / 2;
        int y = middle.y() - pm.height() / 2;
        p.drawPixmap(QPoint(x, y), pm); // draw load indicator inside QTableView 
    }

I am surprised creating the QPainterfails, so why is that. What am I doing wrong?

The simplified version still gives the warning

        QPainter p(this);
        QTableView::paintEvent(event);
        return;

Warning (of course) gone when I comment out QPainter, so it really seems to be the root cause, but why?

like image 989
Horst Walter Avatar asked Sep 18 '15 13:09

Horst Walter


1 Answers

As QTableView is a subclass of QAbstractScrollArea you should open QPainter on its viewport:

void CDerivedFromQTableView::paintEvent(QPaintEvent *event)
{
    QTableView::paintEvent(event); // draw original content

    QPainter p(this->viewport());
    p.drawRect(0, 0, 20, 20);
}

The docs say it:

This event handler can be reimplemented in a subclass to receive paint events (passed in event), for the viewport() widget.

Note: If you open a painter, make sure to open it on the viewport().

like image 60
hank Avatar answered Oct 20 '22 00:10

hank