As a follow up of Qt load indicator by animated image (aka preloader) or alternative? I try to paint inside a QTableView
. But when I initialize the QPainter
I get the following warnings.
QWidget::paintEngine: Should no longer be called
QPainter::begin: Paint device returned engine == 0, type: 1
Here is the code (SO answer, with a button it seems to work):
void CDerivedFromQTableView::paintEvent(QPaintEvent *event)
{
QTableView::paintEvent(event); // draw original content
QPainter p(this); // Problem: QPainter::begin: Paint device returned engine == 0, type: 1
const QPixmap pm(QPixmap::grabWidget(this->m_loadIndicator));
QPoint middle = this->geometry().center();
int x = middle.x() - pm.width() / 2;
int y = middle.y() - pm.height() / 2;
p.drawPixmap(QPoint(x, y), pm); // draw load indicator inside QTableView
}
I am surprised creating the QPainter
fails, so why is that. What am I doing wrong?
The simplified version still gives the warning
QPainter p(this);
QTableView::paintEvent(event);
return;
Warning (of course) gone when I comment out QPainter
, so it really seems to be the root cause, but why?
As QTableView
is a subclass of QAbstractScrollArea
you should open QPainter
on its viewport:
void CDerivedFromQTableView::paintEvent(QPaintEvent *event)
{
QTableView::paintEvent(event); // draw original content
QPainter p(this->viewport());
p.drawRect(0, 0, 20, 20);
}
The docs say it:
This event handler can be reimplemented in a subclass to receive paint events (passed in event), for the viewport() widget.
Note: If you open a painter, make sure to open it on the viewport().
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With