I have a component named Tile
in Tile.qml, which I want to create by a Repeater. Tile.qml is as follows:
import QtQuick 2.0
Rectangle {
id: tile
property string tileLabel: label.text
property int tileSize: height
width: 50
height: tileSize
color: "green"
border.color: Qt.lighter(color)
anchors.bottom: parent.bottom
Text {
id: label
color: "white";
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.bottom
text: tileLabel
}
}
And my main.qml is as follows:
import QtQuick 2.0
Rectangle {
id: root
width: 552; height: 300
color: "#3C3C3C"
border.color: Qt.lighter(color)
Row {
id: tilesRow
anchors.margins: 8
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: 4
Repeater {
id: repeater
model: 10
delegate: Tile {
tileSize: Math.random() * 100 + 1
tileLabel: tileSize
}
}
}
Rectangle {
id: button
width: 100
height: 30
color: "gray"
focus: true
Text {
anchors.centerIn: parent
color: "white"
text: "Button"
}
MouseArea {
hoverEnabled: true
anchors.fill: parent
onEntered: { button.color = Qt.lighter("blue")}
onExited: { button.color = "gray" }
onPressed: { button.color = "blue" }
onReleased: { button.color = Qt.lighter("blue") }
onClicked: func()
}
}
}
I need to sort the tiles when the button is clicked so that the tiles are in ascending order by their labels. I can access the labels of the tiles using repeater.itemAt(i).tileSize
. How can I animate the movement of tiles as they are moved/swapped?
Small example:
import QtQuick 2.3
import QtQuick.Window 2.2
Window {
visible: true
width: 800
height: 600
Row {
anchors.centerIn: parent
property var word: ['H','e','l','l','o','!']
id: row
Repeater {
id: repeater
model: row.word.length
delegate: Rectangle {
id: delegate;
width: 100
height: 100
property int pos
color: Qt.rgba(Math.random(),Math.random(),Math.random(),1);
Text {
anchors.centerIn: parent
font.pixelSize: 36
color: "white"
text: row.word[index]
}
Behavior on x {
ParallelAnimation {
PropertyAnimation {
duration: 500
easing.type: Easing.InOutBack
}
SequentialAnimation {
PropertyAnimation {
target: delegate
property: "y"
from: 0
to: delegate.pos == 1 ? 20 : -20
duration: 250
}
PropertyAnimation {
target: delegate
property: "y"
from: delegate.pos == 1 ? 20 : -20
to: 0
duration: 250
}
}
}
}
Behavior on rotation {
RotationAnimation {
direction: RotationAnimation.Clockwise
duration: 300
}
}
}
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: {
var element1 = repeater.itemAt(Math.round(Math.random() * (repeater.count - 1)));
var element2 = repeater.itemAt(Math.round(Math.random() * (repeater.count - 1)));
if(element1 === element2) {
element1.rotation = element1.rotation + 90;
} else {
element1.pos = 1;
element2.pos = 2;
var temp = element1.x;
element1.x = element2.x;
element2.x = temp;
}
}
}
}
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