I'm working on a game, a Windows Store App based on WPF and written in C#. When the player presses the Esc key, I want to pause the game and show a menu (Continue, Quit etc.).
Sounds simple. Sadly, it's not.
The game takes place in a Windows.UI.Xaml.Controls.Page
and primarily consists of hundreds of Shape
s in a Canvas
, but no single Button
, TextBox
or anything else that supports keyboard interaction. The only interaction is clicking or tapping shapes.
I need to catch keyboard events, globally for the whole page, no matter what element has the focus or if there even is any focus at all etc. Whenever the Esc key is pressed, an event has to fire.
What I tried:
Using the event Page.KeyDown
or overriding Page.OnKeyDown(KeyRoutedEventArgs e)
(or KeyUp): Does not fire, unless there is an element such as a TextBox
with keyboard focus. But in my UI there is no such element.
Using an invisible (Opacity = 0
and/or hidden under the Canvas) TextBox as a hack to make KeyDown work: As soon as the Canvas or any Shape is clicked/tapped, the TextBox loses focus and the hack stops working. So, more hacks are needed to make it keep the focus, which screws with other things such as the menu buttons. Futhermore, the TextBox occasionally shows the Windows software keyboard, which is rather unwanted. A barely working, fragile hack.
Using InputGestures
, KeyBinding
etc.: Not available for Windows Store Apps.
Any ideas or solutions?
To record a keypress event in JavaScript, use the code below: // Add event listener on keypress document. addEventListener('keypress', (event) => { var name = event. key; var code = event.
There are three types of keyboard events: keydown , keypress , and keyup .
The keydown event is fired when a key is pressed. Unlike the keypress event, the keydown event is fired for all keys, regardless of whether they produce a character value.
Try using CoreWindow.KeyDown. Assign the handler in your page and I believe it should intercept all keydown events.
public MyPage()
{
CoreWindow.GetForCurrentThread().KeyDown += MyPage_KeyDown;
}
void MyPage_KeyDown(CoreWindow sender, KeyEventArgs args)
{
Debug.WriteLine(args.VirtualKey.ToString());
}
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