i am creating a multi player iPhone game using the multi player tutorial as the skeleton in the following link http://www.raywenderlich.com/3276/how-to-make-a-simple-multiplayer-game-with-game-center-tutorial-part-12.
With the architecture i am using (GameCentre peer to peer)one of the devices plays the role of the server. I have a question, just what is the limitation of the packet size? On average i need to send out 890 bytes per go...
Generally you should not rely on the network packet size. The packets can get fragmented (via TCP/IP and get re-assembled by the stack) or data get packetized based on MTU of the sending/receiving parameters.
Per the Game Kit Programming Guide:
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