I've set up some classes of my own that are subclassed from a dictionary to act like them. Yet when I want to encode them to JSON (using Python) I want them to be serialized in a way that I can decode them back to the original objects instead of to a dict.
So I want to support nested objects of my own classes (that are inherited from dict).
I had tried stuff like:
class ShadingInfoEncoder(json.JSONEncoder):
def encode(self, o):
if type(o).__name__ == "NodeInfo":
return '{"_NodeInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
elif type(o).__name__ == "ShapeInfo":
return '{"_ShapeInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
elif type(o).__name__ == "ShaderInfo":
return '{"_ShaderInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
return super(ShadingInfoEncoder, self).encode(o)
And:
class ShadingInfoEncoder(json.JSONEncoder):
def encode(self, o):
if isinstance(o, NodeInfo):
return '{"_NodeInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
elif isinstance(o, ShapeInfo):
return '{"_ShapeInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
elif isinstance(o, ShaderInfo):
return '{"_ShaderInfo": ' + super(ShadingInfoEncoder, self).encode(o) + '}'
return super(ShadingInfoEncoder, self).encode(o)
It works in general, yet not when they are nested or the first object getting dumped is not of those types. Thus this only works when the input object is of that type. Yet not when it's nested.
I'm not sure how to encode this JSON recursively so all nested/contained instances are encoded according to the same rules.
I thought it would be easier to the use the JSONEncoder's default method (as that gets called whenever an object is of an unsupported type.) Yet since my objects are inherited from dict they get parsed to dictionaries instead of being process by the 'default' method.
JSON (JavaScript Object Notation, pronounced /ˈdʒeɪsən/; also /ˈdʒeɪˌsɒn/) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of attribute–value pairs and arrays (or other serializable values).
The json. dumps() method allows us to convert a python object into an equivalent JSON object. Or in other words to send the data from python to json. The json. dump() method allows us to convert a python object into an equivalent JSON object and store the result into a JSON file at the working directory.
You just have to use json_decode() function to convert JSON objects to the appropriate PHP data type. Example: By default the json_decode() function returns an object. You can optionally specify a second parameter that accepts a boolean value. When it is set as “true”, JSON objects are decoded into associative arrays.
JavaScript Object Notation (JSON) is a standardized format commonly used to transfer data as text that can be sent over a network. It's used by lots of APIs and Databases, and it's easy for both humans and machines to read. JSON represents objects as name/value pairs, just like a Python dictionary.
I ended up doing the following.
class ShadingInfoEncoder(json.JSONEncoder):
def _iterencode(self, o, markers=None):
jsonPlaceholderNames = (("_ShaderInfo", ShaderInfo),
("_ShapeInfo", ShapeInfo),
("_NodeInfo", NodeInfo))
for jsonPlaceholderName, cls in customIterEncode:
if isinstance(o, cls):
yield '{"' + jsonPlaceholderName+ '": '
for chunk in super(ShadingInfoEncoder, self)._iterencode(o, markers):
yield chunk
yield '}'
break
else:
for chunk in super(ShadingInfoEncoder, self)._iterencode(o, markers):
yield chunk
I assume this is not the best way to do this, yet I'm sharing it here to see if anyone else can tell me what I'm doing wrong and show me the best way to do this!
Note that I'm using nested tuples instead of a dictionary because I wanted to keep the order they were listed so I could - in this example - override ShaderInfo becoming _NodeInfo if ShaderInfo was an object that inherited from NodeInfo.
My decoder is set up to do something along the lines of (simplified and part of code):
class ShadingInfoDecoder(json.JSONDecoder):
def decode(self, obj):
obj = super(ShadingInfoDecoder,self).decode(s)
if isinstance(obj, dict):
decoders = [("_set",self.setDecode),
("_NodeInfo", self.nodeInfoDecode),
("_ShapeInfo", self.shapeInfoDecode),
("_ShaderInfo", self.shaderInfoDecode)]
for placeholder, decoder in decoders:
if placeholder in obj:
return decoder(obj[placeholder])
else:
for k in obj:
obj[k] = self.recursiveDecode(obj[k])
elif isinstance(obj, list):
for x in range(len(obj)):
obj[x] = self.recursiveDecode(obj[x])
return obj
def setDecode(self, v):
return set(v)
def nodeInfoDecode(self, v):
o = NodeInfo()
o.update(self.recursiveDecode(v))
return o
def shapeInfoDecode(self, v):
o = ShapeInfo()
o.update(self.recursiveDecode(v))
return o
def shaderInfoDecode(self, v):
o = ShaderInfo()
o.update(self.recursiveDecode(v))
return o
The nodeInfoDecode methods gets the entered dictionary and uses it to initialize the values/attributes of the NodeInfo object that gets created and returned.
More info:
Also see my answer on How to change json encoding behaviour for serializable python object?
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