I am trying to overload the global operator new and delete for a performance sensitive application. I have read the concerns described at http://www.informit.com/articles/article.aspx?p=30642&seqNum=3 and the recommendations to use Intel TBB's allocator http://www.intel.com/technology/itj/2007/v11i4/5-foundations/5-memory.htm
Since I am overloading new and delete for the first time, I have a few questions.
Should I include my new header Allocator.h (or Pre.h) containing the overloaded new function in all files containing "new" calls? This is tedious.
Or should I use "gcc -include Allocator.h ..." which includes Allocator.h (before) into each translation unit? I want to keep the code platform independent as much as possible. Do all compilers support something analogous to "gcc -include"?
If you want to overload the global operator new
and operator delete
, you just need to implement it. You don't need to explicitly define it everywhere since it already is defined as part of the language.
Edit: If you want to define an operator new that takes different parameters, then you'll need to #include it everywhere. However you do that is up to you; it's mostly a matter of style.
And don't forget to implement all the variants of global operator new and delete: new
, new[]
, delete
, delete[]
, and the std::nothrow
variants.
If you are using Visual Studio and using precompiled headers, then you can throw the include into there. I think gcc has some form of precompiling headers as well, which would improve your compilation times as well.
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