#ifndef NUMBER_HPP
#define NUMBER_HPP
template <class T>
class Number
{
public:
Number( T value ) : m_value( value )
{
}
T value() const
{
return m_value;
}
void setValue( T value )
{
m_value = value;
}
Number<T>& operator=( T value )
{
m_value = value;
}
// template <class T2>
// Number<T2>& operator=( const Number<T>& number )
// {
// m_value = number.value();
// return *this;
// }
private:
T m_value;
};
typedef Number<int> Integer;
typedef Number<float> Float;
typedef Number<double> Double;
#endif // NUMBER_HPP
The commented assignment operator overloading is my attempt to do what I want, I thought it might provide a better description than the one above the snippet.
I want to be able to do the following:
Float a(10);
Integer b(20);
a = b;
Where a
then would be casted to an int
and given the value of b
, but still be an instance of class Number
.
Is it possible? Can you help me out here?
Thanks in advance.
You should do this:
template <class T2>
Number<T>& operator=( const Number<T2>& number )
{
m_value = number.value();
return *this;
}
That is, use T2
in the parameter type, not in the return type!
I would rather use different letter for template parameter:
template <class U>
Number<T>& operator=( const Number<U>& number )
{
m_value = number.m_value; //I would also directly access the member variable!
return *this;
}
I think, it is better to use explicit cast, if you want to use class type as template argument and whose constructor has been declared explicit
:
m_value = static_cast<T>(number.m_value);
By the way, the other operator=
should be implemented as:
Number<T>& operator=(T const & value ) //accept by const reference
{
m_value = value;
return *this; //you've to return!
}
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