We all know that you can overload a function according to the parameters:
int mul(int i, int j) { return i*j; }
std::string mul(char c, int n) { return std::string(n, c); }
Can you overload a function according to the return value? Define a function that returns different things according to how the return value is used:
int n = mul(6, 3); // n = 18
std::string s = mul(6, 3); // s = "666"
// Note that both invocations take the exact same parameters (same types)
You can assume the first parameter is between 0-9, no need to verify the input or have any error handling.
You have to tell the compiler which version to use. In C++, you can do it three ways.
You somewhat cheated because you sent an integer to a function waiting for a char, and wrongly sent the number six when the char value of '6' is not 6 but 54 (in ASCII):
std::string mul(char c, int n) { return std::string(n, c); }
std::string s = mul(6, 3); // s = "666"
The right solution would be, of course,
std::string s = mul(static_cast<char>(54), 3); // s = "666"
This was worth mentioning, I guess, even if you did not want the solution.
You can add a dummy parameter to each functions, thus forcing the compiler to choose the right functions. The easiest way is to send a NULL dummy pointer of the type desired for the return:
int mul(int *, int i, int j) { return i*j; }
std::string mul(std::string *, char c, int n) { return std::string(n, c); }
Which can be used with the code:
int n = mul((int *) NULL, 6, 3); // n = 18
std::string s = mul((std::string *) NULL, 54, 3); // s = "666"
With this solution, we create a "dummy" function with code that won't compile if instantiated:
template<typename T>
T mul(int i, int j)
{
// If you get a compile error, it's because you did not use
// one of the authorized template specializations
const int k = 25 ; k = 36 ;
}
You'll note this function won't compile, which is a good thing because we want only to use some limited functions through template specialization:
template<>
int mul<int>(int i, int j)
{
return i * j ;
}
template<>
std::string mul<std::string>(int i, int j)
{
return std::string(j, static_cast<char>(i)) ;
}
Thus, the following code will compile:
int n = mul<int>(6, 3); // n = 18
std::string s = mul<std::string>(54, 3); // s = "666"
But this one won't:
short n2 = mul<short>(6, 3); // error: assignment of read-only variable ‘k’
Hey, you cheated, too!
Right, I did use the same parameters for the two "overloaded" functions. But you did start the cheating (see above)...
^_^
More seriously, if you need to have different parameters, then you will to write more code, and then have to explicitly use the right types when calling the functions to avoid ambiguities:
// For "int, int" calls
template<typename T>
T mul(int i, int j)
{
// If you get a compile error, it's because you did not use
// one of the authorized template specializations
const int k = 25 ; k = 36 ;
}
template<>
int mul<int>(int i, int j)
{
return i * j ;
}
// For "char, int" calls
template<typename T>
T mul(char i, int j)
{
// If you get a compile error, it's because you did not use
// one of the authorized template specializations
const int k = 25 ; k = 36 ;
}
template<>
std::string mul<std::string>(char i, int j)
{
return std::string(j, (char) i) ;
}
And this code would be used as such:
int n = mul<int>(6, 3); // n = 18
std::string s = mul<std::string>('6', 3); // s = "666"
And the following line:
short n2 = mul<short>(6, 3); // n = 18
Would still not compile.
I love C++...
:-p
class mul
{
public:
mul(int p1, int p2)
{
param1 = p1;
param2 = p2;
}
operator int ()
{
return param1 * param2;
}
operator std::string ()
{
return std::string(param2, param1 + '0');
}
private:
int param1;
int param2;
};
Not that I would use that.
If you wanted to make mul
be a real function instead of a class, you could just use an intermediate class:
class StringOrInt
{
public:
StringOrInt(int p1, int p2)
{
param1 = p1;
param2 = p2;
}
operator int ()
{
return param1 * param2;
}
operator std::string ()
{
return std::string(param2, param1 + '0');
}
private:
int param1;
int param2;
};
StringOrInt mul(int p1, int p2)
{
return StringOrInt(p1, p2);
}
This lets you do things like passing mul
as a function into std algorithms:
int main(int argc, char* argv[])
{
vector<int> x;
x.push_back(3);
x.push_back(4);
x.push_back(5);
x.push_back(6);
vector<int> intDest(x.size());
transform(x.begin(), x.end(), intDest.begin(), bind1st(ptr_fun(&mul), 5));
// print 15 20 25 30
for (vector<int>::const_iterator i = intDest.begin(); i != intDest.end(); ++i)
cout << *i << " ";
cout << endl;
vector<string> stringDest(x.size());
transform(x.begin(), x.end(), stringDest.begin(), bind1st(ptr_fun(&mul), 5));
// print 555 5555 55555 555555
for (vector<string>::const_iterator i = stringDest.begin(); i != stringDest.end(); ++i)
cout << *i << " ";
cout << endl;
return 0;
}
No.
You can't overload by return value because the caller can do anything (or nothing) with it. Consider:
mul(1, 2);
The return value is just thrown away, so there's no way it could choose an overload based on return value alone.
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