Our application supports iOS 11 and higher. In iOS 13 we use SwiftUI
+ Combine
we wrap import of SwiftUI
or Combine
framework with correspondent check #if canImport(SwiftUI)
or #if canImport(Combine)
. If we run our app from Xcode 11 under iOS 12 we have error dyld: Library not loaded: /System/Library/Frameworks/Combine.framework/Combine
We fixed same issue for SwiftUI by linking it optionally.
But we can't make same for Combine as it can not be even selected for linking
The Combine framework provides a declarative Swift API for processing values over time. These values can represent many kinds of asynchronous events. Combine declares publishers to expose values that can change over time, and subscribers to receive those values from the publishers.
If you've been trying out SwiftUI, you've likely been using Combine quite a lot already. Types like ObservableObject and Property Wrappers like @Published all use Combine under the hood. It's a powerful framework to dynamically respond to value changes over time.
It's probably not a coincidence that Combine happened to be introduced at the exact same time as SwiftUI. While Combine can certainly also be used with both UIKit and AppKit, as well as within scripts and command line tools, its highly declarative design often makes it a perfect logic companion to SwiftUI-based views.
Combine, announced at WWDC 2019, is Apple's new “reactive” framework for handling events over time. You can use Combine to unify and simplify your code for dealing with things like delegates, notifications, timers, completion blocks and callbacks.
You can add the linker flags explicitly to optionally link Combine when it is available in the build settings. In the Xcode Build Settings add -weak_framework Combine to Other Linker Flags.
Or add the following line in your XCConfig file:
OTHER_LDFLAGS = -weak_framework Combine
or if you still want to support building with older Xcode versions:
OTHER_LDFLAGS[sdk=iphoneos13.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=iphonesimulator13.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=watchos6.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=watchsimulator6.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=appletvos13.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=appletvsimulator13.0] = -weak_framework Combine
OTHER_LDFLAGS[sdk=macosx10.15] = -weak_framework Combine
../iPhoneOS.sdk/
), then open the project in a text editor and fix that manually.Inspired by @nschmidt answer, but with solution that will work both for Xcode 10 and Xcode 11
Add this to xcconfig
OTHER_LDFLAGS_XCODE_SPECIFIC_1100 = -weak_framework Combine -weak_framework SwiftUI
OTHER_LDFLAGS = $(inherited) ${OTHER_LDFLAGS_XCODE_SPECIFIC_$(XCODE_VERSION_ACTUAL)}
Or add OTHER_LDFLAGS_XCODE_SPECIFIC_1100
as custom build setting
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