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How can I get text to wrap in a UILabel (via UIViewRepresentable) without having a fixed width?

Setting lineBreakMode to byWordWrapping and set numberOfLines to 0 does not seem to be sufficient:

struct MyTextView: UIViewRepresentable {
    func makeUIView(context: Context) -> UILabel {
        let label = UILabel()
        label.lineBreakMode = .byWordWrapping
        label.numberOfLines = 0
        label.text = "Here's a lot of text for you to display. It won't fit on the screen."
        return label
    }

    func updateUIView(_ view: UILabel, context: Context) {
    }
}

struct MyTextView_Previews: PreviewProvider {
    static var previews: some View {
        MyTextView()
            .previewLayout(.fixed(width: 300, height: 200))
    }
}

The text does not wrap, regardless of which setting I use for lineBreakMode. The canvas preview and live preview both look like this:

Screenshot of the text not wrapping

The closest I've gotten is setting preferredMaxLayoutWidth, which does cause the text to wrap, but there doesn't seem to be a value that means "whatever size the View is".

like image 620
alltom Avatar asked Oct 20 '19 00:10

alltom


People also ask

How do you wrap text in UILabel?

If you set numberOfLines to 0 (and the label to word wrap), the label will automatically wrap and use as many of lines as needed. If you're editing a UILabel in IB, you can enter multiple lines of text by pressing option + return to get a line break - return alone will finish editing.


3 Answers

Possible solution is to declare the width as a variable on MyTextView:

struct MyTextView: UIViewRepresentable {

    var width: CGFloat

    func makeUIView(context: Context) -> UILabel {
        let label = UILabel()
        label.lineBreakMode = .byWordWrapping
        label.numberOfLines = 0
        label.preferredMaxLayoutWidth = width
        label.text = "Here's a lot of text for you to display. It won't fit on the screen."
        return label
    }

    func updateUIView(_ view: UILabel, context: Context) {
    }
}

and then use GeometryReader to findout how much space there is avaible and pass it into the intializer:

struct ExampleView: View {

    var body: some View {
        GeometryReader { geometry in
            MyTextView(width: geometry.size.width)
        }
    }
}
like image 112
LuLuGaGa Avatar answered Dec 29 '22 11:12

LuLuGaGa


Try to use this magic line in makeUIView() func

label.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
like image 20
Michał Ziobro Avatar answered Dec 29 '22 11:12

Michał Ziobro


I found a somehow "nasty" approach that allows a UILabel to properly wrap when used as a UIViewRepresentable (even when inside a ScrollView), without the need for GeometryReader:

Whenever creating your UILabel:

label.setContentCompressionResistancePriority(.defaultLow,
                                              for: .horizontal)
label.setContentHuggingPriority(.defaultHigh,
                                for: .vertical)

This ensures that:

  • the label will break line and not have an infinite width
  • the label will not add grow unnecessarily in height, which may happen in some circumstances.

Then...

  • Add a width property to your UIViewRepresentable that will be used to set the preferredMaxLayoutWidth
  • Use your UIViewRepresentable into a vanilla SwiftUI.View
  • Add a GeometryReader as an overlay to prevent expansion
  • Trigger the measurement after a soft delay, modifying some state to trigger a new pass.

i.e.:

    public var body: some View {
        MyRepresentable(width: $width,
                        separator: separator,
                        content: fragments)
            .overlay(geometryOverlay)
            .onAppear { shouldReadGeometry = true }
    }

    // MARK: - Private Props

    @State private var width: CGFloat?
    @State private var shouldReadGeometry = false

    @ViewBuilder
    var geometryOverlay: some View {
        if shouldReadGeometry {
            GeometryReader { g in
                SwiftUI.Color.clear.onAppear {
                    self.width = g.size.width
                }
            }
        }
    }

OLD ANSWER:

...

In your updateUIView(_:context:):

if let sv = uiView.superview, sv.bounds.width != 0 {
    let shouldReloadState = uiView.preferredMaxLayoutWidth != sv.bounds.width
    uiView.preferredMaxLayoutWidth = sv.bounds.width
    if shouldReloadState {
        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.1) {
            self.stateToggle.toggle() // a Bool @State you can add in your struct
        }
    }
}

Disclaimer: I'm not a huge fan of main.async calls, particularly when they come in combination with some arbitrary delay, but this seems to get the work done in a consistent way.

like image 32
mtzaquia Avatar answered Dec 29 '22 13:12

mtzaquia