This question gives a good answer why to define operator overloads as non-members: Operator overloading : member function vs. non-member function?
If you define your operator overloaded function as member function, then compiler translates expressions like s1 + s2 into s1.operator+(s2). That means, the operator overloaded member function gets invoked on the first operand. That is how member functions work!
But what if the first operand is not a class? There's a major problem if we want to overload an operator where the first operand is not a class type, rather say double. So you cannot write like this 10.0 + s2. However, you can write operator overloaded member function for expressions like s1 + 10.0.
Now I have a situation where I need to overload operator==. In my case, only (a) objects of (b) the same type will be compared.
Is there a reason to still define operator== as a non-member or should I implement it as a member in that case?
Because operator== has symmetric semantics for its LHS and RHS argument, the recommended approach is to always implement it as a non-member in terms of the public interface of its operands (or if private data is required, to declare it as a friend inside the class).
So
class Bla
{
public:
// complete interface to data required for comparison
auto first();
auto second();
// ... more
private:
// data goes here
};
bool operator==(Bla const& L, Bla const& R)
{
return
std::forward_as_tuple(L.first(), L.second() /*, ... */) ==
std::forward_as_tuple(R.first(), R.second() /*, ... */)
;
}
This way, implicit conversion to Bla are considered for both the L and R arguments (I'm not saying implicit conversions are a good idea, but if you have those, it's better to avoid surprises where they are only considered for the RHS argument).
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