OpenLayers3 API has a map.on("moveend") , however I cannot find a movestart
. Any one know how I can achieve this? Is there a equivalent event?
OpenLayers 2 had a movestart
event on map. I am looking an exact parallel in OpenLayers3
Here's a basic jsFiddle. If someone want's to play around. I did add a movestart
event there, to show what I want, but it doesn't actually exist I think.
Use Case! one might ask: I have stops on maps that have nearly fullscreen infowindows. Users can switch to next marker from infowindow. I make the windows translucent to show the map panning underneath, so users get a context of where next location is. This work's great in OpenLayers2 with movestart
and moveend
events. But in the new OL3 version of the map, I can't get the movestart
event.
Update: I did answer the question my self, but I am still offering bounty if anyone would like to propose a better solution.
UPDATE v4.2.0 now supports native movestart and moveend events
map.on('movestart', function(event) {
//To Remove after first use: ol.Observable.unByKey(event);
});
map.on('moveend', function(event) {
//To Remove after first use: ol.Observable.unByKey(event);
});
For OpenLayers 3 versions before release of v4.2.0
Okay so in the mean while without the movestart
event, and with the moveend
only triggering if there is a actual movement in map, here's how I was able to achive movestart
and moveend
behavior.
jsFiddle:
var pan = ol.animation.pan({
duration: 700,
source: this.map.getView().getCenter()
});
map.beforeRender(function(map, frameState) {
var stillPanning = pan(map, frameState); // returns false panning is done
if (stillPanning) {
// do movestart stuff here
if (!everDone) {
doSomething();
everDone = true;
}
} else {
// do move end stuff here
undoSomething();
everDone = false;
}
return stillPanning;
});
map.getView().setCenter(geom);
So why this works?
ol.animation.pan
returns a ol.PreRenderFunction
, which returns false if animation is not complete
Writing custom function and providing it to map.renderBefore
can be now used to write a wrapper around pan animation as shown above
The whole business with everDone
is because, stillPanning
section will get called multiple times. This is okay if what you want to do there can take repeated calls, but if you want to toggle something then you want to do it only once.
behavior of 'moveend'
moveend
callback is only triggered if map actually moves. This is fine, but it prevents us from doing pre-animation activities, by just doing them before animation done. If you had a scenario where map doesn't actually move, then what ever you did before animation will never undo
because that behavior is in moveend
which never gets called!
Hope this helps someone. I had to spend good two hours to get it to work for me, because a movestart
callback is absent :(
UPDATE
Upon more discussion on this thread there is another solution as suggested by @ahocevar. That is to use the propertychange
event on the view like so:
function onpropertychange() {
map.dispatchEvent('movestart');
var view = map.getView();
view.un('propertychange', onpropertychange);
map.on('moveend', function() {
view.on('propertychange', onpropertychange);
});
};
map.getView().on('propertychange', onpropertychange);
Here's a working example of this approach: jsFiddle
you could use the pointerdrag
or pointermove
event, but you will want to debounce them. I did so here with a variable called dragStarted
http://jsfiddle.net/sean9999/j2cP4/115/
http://openlayers.org/en/v3.8.2/apidoc/ol.MapBrowserEvent.html
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