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OpenGL toolset for new Java/Clojure project in 2011

I'm looking at starting a small OpenGL game project in Java/Clojure and trying to determine the best toolset for my needs. I have some experience with JOGL a few years ago but can see that the space has developed considerably since then.

My main requirements are:

  • Access to the OpenGL libraries directly (i.e. direct rendering, not being forced to use a scene graph)
  • Ability to use the library in both Java and Clojure
  • Tools for the typical common tasks like loading a texture file etc.
  • Reasonably well maintained with an active community

The following would be a bonus, but not essential:

  • A lightweight, customizable game engine with some sort of physics support
  • A properly maintained Maven repository that can handle the native components
  • Ability to develop for mobile (especially Android)

What library/toolset would you recommend?

like image 227
mikera Avatar asked Feb 26 '23 01:02

mikera


1 Answers

Try LWJGL http://www.lwjgl.org

like image 192
Gavin Avatar answered Mar 07 '23 21:03

Gavin