I recently upgraded my pc to Windows 10 and installed Visual Studio 2015. I try to write a "Hello OpenGL" program in Visual Studio 2015, the project gets built successfully, but it has exited with code 1. All I get is that the created window appeared and disappeared very soon. Here goes my code:
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello OpenGL");
glutMainLoopEvent();
return 0;
}
As I mentioned above, the project gets built successfully, here is the building reuslt:
1>------ Build started: Project: HelloGL, Configuration: Debug Win32 ------
1> main.cpp
1> HelloGL.vcxproj -> D:\OpenGL Projects\HelloGL\Debug\HelloGL.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
But when I press F5
to debug the program, it discouraged me with the result:
The thread 0x23d4 has exited with code 1 (0x1).
The thread 0x20b8 has exited with code 1 (0x1).
The thread 0x10d0 has exited with code 1 (0x1).
The program '[7040] HelloGL.exe' has exited with code 1 (0x1).
First of all, thanks to the guys who gave me a reply. I've figured out what is the problem, All I need to do is to register a callback function for the window, so here comes the running code:
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
// myDisplay
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT); // Clear the screen
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello OpenGL");
// Register a callback function for the window's repainting event
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}
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