I am using the LWJGL
and drawing cubes with glBegin/glEnd
, but I heard this method is very inefficient and I should start using VBOs. I have no idea how that works.
I want to draw cubes of different sizes and positions (no rotation), and I think I should use VBO
s for this.
Can anyone could give me some example code or insight on how to use VBO
s with Java
or even if VBO
s are the best choice?
This is the code I wrote to test VBOs with Java. It uses JOGL instead of LWJGL, but that's a minor thing.
In addition to glVertexPointer you can also use glTexCoordPointer and glNormalPointer to specify data for texture coordinates and normals and enable them with glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY) and glEnableClientState(GL.GL_NORMAL_ARRAY).
import com.sun.opengl.util.*;
import javax.media.opengl.*;
import javax.swing.*;
import java.nio.*;
public class VBOTest implements GLEventListener {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new VBOTest());
frame.add(canvas);
frame.setSize(640, 480);
frame.setVisible(true);
}
private FloatBuffer vertices;
private ShortBuffer indices;
private int VBOVertices;
private int VBOIndices;
public void init(GLAutoDrawable drawable) {
float[] vertexArray = {-0.5f, 0.5f, 0,
0.5f, 0.5f, 0,
0.5f, -0.5f, 0,
-0.5f, -0.5f, 0};
vertices = BufferUtil.newFloatBuffer(vertexArray.length);
vertices.put(vertexArray);
vertices.flip();
short[] indexArray = {0, 1, 2, 0, 2, 3};
indices = BufferUtil.newShortBuffer(indexArray.length);
indices.put(indexArray);
indices.flip();
GL gl = drawable.getGL();
int[] temp = new int[2];
gl.glGenBuffers(2, temp, 0);
VBOVertices = temp[0];
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, VBOVertices);
gl.glBufferData(GL.GL_ARRAY_BUFFER, vertices.capacity() * BufferUtil.SIZEOF_FLOAT,
vertices, GL.GL_STATIC_DRAW);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
VBOIndices = temp[1];
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, VBOIndices);
gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, indices.capacity() * BufferUtil.SIZEOF_SHORT,
indices, GL.GL_STATIC_DRAW);
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, VBOVertices);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, VBOIndices);
gl.glDrawElements(GL.GL_TRIANGLES, indices.capacity(), GL.GL_UNSIGNED_SHORT, 0);
gl.glDisableClientState(GL.GL_VERTEX_ARRAY);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
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