I found if I define the far plane distance for the perspective matrix to be 1,000,000,000
, then all the object inside that range get clipped. Range of 100,000,000
works fine.
Anyone can explain this? I mean , it still doesn't approximates float number Max range. Or am I wrong on this ? For calculating perspective I use GLM library. No fixed pipeline stiff.
UPDATE: (JAVA) Perspective matrix calculation:
public static Mat4 perspective(float fovy, float aspect, float zNear, float zFar) {
float range = (float) (Math.tan(Math.toRadians(fovy / 2.0f)) * zNear);
float left = -range * aspect;
float right = range * aspect;
float bottom = -range;
float top = range;
Mat4 res = new Mat4(0.0f);
res.matrix[0] = (2.0f * zNear) / (right - left);
res.matrix[5] = (2.0f * zNear) / (top - bottom);
res.matrix[10] = -(zFar + zNear) / (zFar - zNear);
res.matrix[11] = -1.0f;
res.matrix[14] = -(2.0f * zFar * zNear) / (zFar - zNear);
return res;
}
What you are seeing is a rounding problem due to the very finite precision of floating point numbers.
Although floating point numbers have huge (for most practical applications "infinite") range, they have a limited precision which is well below that of an integer of the same size. A single precision (32-bit) float
can represent little over 7 decimal digits. You can have extremely small or large (smaller and larger than you can imagine) numbers, but they still only have 7.22 valid decimal digits.
The only numbers representable as a single precision float
between 999,999,900 and 1,000,000,100 are: 999999872, 999999936, 1000000000, and 1000000064. You can easily verify this by counting an integer variable in a for
loop, casting to a float
variable, and printing it.
Which means that for example 999,999,950 and 999,999,951 and 999,999,999 are exactly the same number, so 999,999,950 may get clipped although it is "obviously" in front of the clipping plane.
EDIT:
Little demo program with output:
#include <stdio.h>
int main()
{
float f = 0.0f;
for(int i = 999999900; i < 1000000100; ++i)
{
f = i;
printf("%d\t%f\n", i, f);
}
return 0;
}
999999900 999999872.000000
999999901 999999872.000000
999999902 999999872.000000
999999903 999999872.000000
999999904 999999872.000000
999999905 999999936.000000
999999906 999999936.000000
999999907 999999936.000000
...
[some lines omitted]
...
999999967 999999936.000000
999999968 1000000000.000000
999999969 1000000000.000000
999999970 1000000000.000000
999999971 1000000000.000000
999999972 1000000000.000000
...
[some lines omitted]
...
1000000028 1000000000.000000
1000000029 1000000000.000000
1000000030 1000000000.000000
1000000031 1000000000.000000
1000000032 1000000000.000000
1000000033 1000000064.000000
1000000034 1000000064.000000
1000000035 1000000064.000000
1000000036 1000000064.000000
1000000037 1000000064.000000
1000000038 1000000064.000000
1000000039 1000000064.000000
1000000040 1000000064.000000
1000000041 1000000064.000000
1000000042 1000000064.000000
1000000043 1000000064.000000
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