I am trying to draw a rectangle with 4 lines (left one). But no matter how I draw (strip, loop, plain lines) the result is the right side one - it is missing pixels at the corners.
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Is there a way to get the left hand side result?
EDIT
Can't post code since it depends a lot on the underlying framework, but all draw calls are nothing more than glDrawElements with index buffer pointing to 4 vertices, no alpha tests.
After fiddling with coordinates as suggested arrived at this interesting result (iOS simulator):
Notice only upper left corner is missing pixels for some rectangles... All rectangles are drawn in GL_LINES mode within single draw elements call. No other things are drawn.
EDIT 2
OpenGL FAQ question 14.100 states that
OpenGL doesn't provide a mechanism to cleanly join lines that share common vertices nor to cleanly cap the endpoints.
Shift your coordinate frame a bit so your lines fall on pixel centers:
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
double w = glutGet( GLUT_WINDOW_WIDTH );
double h = glutGet( GLUT_WINDOW_HEIGHT );
glOrtho( 0, w, 0, h, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
// important
glTranslatef( 0.5, 0.5, 0 );
float offset = 40;
glColor3ub( 255, 0, 0 );
glBegin(GL_LINE_LOOP);
glVertex2f( 0+offset, 0+offset );
glVertex2f( 0+offset, h-offset );
glVertex2f( w-offset, h-offset );
glVertex2f( w-offset, 0+offset );
glEnd();
glutSwapBuffers();
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize( 320,240 );
glutCreateWindow( "Rect" );
glutDisplayFunc( display );
glutMainLoop();
return 0;
}
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