I have to get the image path of images in the gallery, to save it a list, unfortunately if the selected image is too large the following code crashes the app (and the alerts in my try catch block aren't viewed).
private void openImage() {
try{
Intent i = new Intent(Intent.ACTION_GET_CONTENT);
i.setType("image/*");
startActivityForResult(i, FILE_REQ_CODE);
} catch (RuntimeException e) {
e.printStackTrace();
Alerts.TooLargeImage(LoadImage.this);
}
}
protected void onActivityResult(int requestCode, int resultCode,
Intent intentData) {
try{
Uri tmp = intentData.getData();
String path = tmp.toString();
imagePathList.add(path);
preview.setImageURI(tmp);
FileArchiveManager.saveImagePath(imagePathList);
super.onActivityResult(requestCode, resultCode, intentData);
} catch (RuntimeException e) {
e.printStackTrace();
Alerts.TooLargeImage(LoadImage.this);
}
}
The error log
java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=8135KB, Allocated=3718KB, Bitmap Size=11707KB)
at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:694)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:494)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697)
at android.graphics.drawable.Drawable.createFromStream(Drawable.java:657)
at android.widget.ImageView.resolveUri(ImageView.java:592)
at android.widget.ImageView.setImageURI(ImageView.java:313)
at com.myapp.LoadImage.onActivityResult(LoadImage.java:131)
at android.app.Activity.dispatchActivityResult(Activity.java:4108)
at android.app.ActivityThread.deliverResults(ActivityThread.java:3016)
at android.app.ActivityThread.handleSendResult(ActivityThread.java:3072)
at android.app.ActivityThread.access$2000(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1084)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:150)
at android.app.ActivityThread.main(ActivityThread.java:4385)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607)
at dalvik.system.NativeStart.main(Native Method)
How to fix this issue?
From http://developer.android.com/training/displaying-bitmaps/load-bitmap.html:
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
mImageView.setImageBitmap(decodeSampledBitmapFromResource(getResources(), R.id.myimage, 100, 100));
Using BitmapFactory.decodeResource()
and BitmapFactory.Options.inSampleSize
will allow you to load a downsampled version of the Bitmap into RAM (because you realistically won't need such a large image to display) without causing java.lang.OutofMemoryError
.
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