Using the plethora of drawing functions in Cocoa or Quartz it's rather easy to draw paths, and fill them using a gradient. I can't seem to find an acceptable way however, to 'stroke'-draw a path with a line width of a few pixels and fill this stroke using a gradient. How is this done?
Edit: Apparently the question wasn't clear enough. Thanks for the responses so far, but I already figured that out. What I want to do is this:
(source: emle.nl)
The left square is NSGradient drawn in a path followed by a path stroke message. The right is what I want to do; I want to fill the stroke using the gradient.
If you convert the NSBezierPath
to a CGPath
, you can use the CGContextReplacePathWithStrokedPath()
method to retrieve a path that is the outline of the stroked path. Graham Cox's excellent GCDrawKit has a -strokedPath
category method on NSBezierPath
that will do this for you without needing to drop down to Core Graphics.
Once you have the outlined path, you can fill that path with an NSGradient
.
I can't seem to find an acceptable way however, to 'stroke'-draw a path with a line width of a few pixels and fill this stroke using a gradient. How is this done?
[Original answer replaced with the following]
Ah, I see. You want to apply the gradient to the stroke.
To do that, you use a blend mode. I explained how to do this in an answer on another question. Here's the list of steps, adapted to your goal:
According to Peter Hosey's answer I've managed to do a simple gradient curve, which looks like this:
I've done this in drawRect(_:) method of UIView class by writing the code below:
override func drawRect(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
CGContextBeginTransparencyLayer (context, nil)
let path = createCurvePath()
UIColor.blueColor().setStroke()
path.stroke()
CGContextSetBlendMode(context, .SourceIn)
let colors = [UIColor.blueColor().CGColor, UIColor.redColor().CGColor]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let colorLocations :[CGFloat] = [0.0, 1.0]
let gradient = CGGradientCreateWithColors(colorSpace, colors, colorLocations)
let startPoint = CGPoint(x: 0.0, y: rect.size.height / 2)
let endPoint = CGPoint(x: rect.size.width, y: rect.size.height / 2)
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, CGGradientDrawingOptions.DrawsBeforeStartLocation)
CGContextEndTransparencyLayer(context)
}
Function createCurvePath() returns an UIBezierPath object. I've also set path.lineWidth to 5 points.
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