Have a simple drawing application. The problem is in the coordinates (redraw
function): they must be mouse, but are near 2x mouse. What's the problem in the code?
<html>
<head>
<style type="text/css" media="screen">
body{
background-color: green;
}
#workspace{
width: 700px;
height:420px;
margin: 40px auto 20px auto;
border: black dashed 1px;
}
#canvas{
background: white;
width: 100%;
height: 100%;
}
</style>
<script type="text/javascript" src="jquery-1.7.1.js"></script>
<script type="text/javascript">
$(document).ready(
function() {
var context = document.getElementById('canvas').getContext("2d");
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
$('#canvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(mouseX,mouseY, false);
redraw();
});
$('#canvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#canvas').mouseup(function(e){
paint = false;
});
$('#canvas').mouseleave(function(e){
paint = false;
});
function addClick(x, y, dragging)
{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function redraw(){
canvas.width = canvas.width; // Clears the canvas
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;
for(var i=1; i < clickX.length; i++)
{
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i], clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
console.log(clickX[clickX.length-1]+" "+clickY[clickX.length-1]);
}
});
</script>
</head>
<body>
<div id="workspace">
<canvas id="canvas"/>
</div>
</body>
</html>
You should not set a canvas' width/height through CSS. It makes the canvas stretch instead of making the resolution higher. This means that although the coordinates are correct, they will visually end up somewhere else.
For example, an x coordinate of 100
will be stretched to visually be an x coordinate of 200
(or something else; at least it will be bigger than 100
since it's been stretched).
Instead, use:
<canvas id="canvas" width="700" height="420" />
and remove the width: 100%
in CSS.
http://jsfiddle.net/euXJC/1/
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With