The Unity documentation clearly shows Tile Palette available under Window > 2D.
But I don't have the option available:
Where can I access the Tile Palette menu?
I'm on OSX 10.13.6 and Unity version 2019.2.1f1
Open the Tile Palette window from the menu: Window > 2D > Tile Palette. Create a new Palette by selecting Create New Palette. In the Create New Palette window are the following options. Provide a name for the created Tile Palette Asset.
Editing the Tile Palette The Palette tools used to paint Tiles onto Tilemaps can also be used to edit the placement of Tiles in the Palette itself. Select a Palette from the drop-down menu, then click Edit to unlock the Palette for editing.
Tiles can be automatically generated by bringing the individual Sprites or Sprite sheets of the Tiles directly into the Tile Palette window (if the window is not open, go to Window > 2D > Tile Palette). First prepare and import the Tile Sprites, then open the 'New Palette' drop-down menu in the Tile Palette window.
@AJP I was just having a similar issue using 2019.2 Personal.
I found that I needed to add the tile map package to the project, then "Tile Palette" appeared as an option under "Window".
To do this:
2dTileMapPackage
If you're like me and no solution is working please READ THIS!
The problem is with Unity Hub and not Unity as a whole. I discovered this late late last night when I was reinstalling for the 5th time.
On my 5th install and reboot, I opened "Unity" instead of "Unity Hub" and sure enough there it was. I closed "Unity" and opened "Unity Hub" and sure enough when I booted into "Unity" it was gone. There is something wrong with the back end loading it would seem when loading from Unity Hub.
For a problem that seems to have plagued people for years. I'm shocked Unity developers haven't come across this solution and patched it.
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