I'm working on a large project that must builds under multiple environment, chiefly linux/gcc and windows/msvc. To speed up the build, we use precompiled headers.
The Windows implementation is very efficient: on my quad-core hyperthreaded i7 build time goes down from 9 minutes to 1.5 minutes. However using precompiled headers doesn't seem to improve performance: in both cases it builds in 22 minutes under a virtual box on the same computer, or about 40 minutes on a real server.
So I'm thinking the obvious, that I somehow got something wrong and that the precompiled header isn't kicking in. I can't find what however.
Our Makefiles are generated by CMake, so I can copy paste the code used to compile the header and the object files that uses them.
Creating the header:
/usr/bin/c++ -O3 -DNDEBUG --no-warnings "-I/mnt/code/server a/src/game"
"-I/mnt/code/server a/src/game/vmap" "-I/mnt/code/server a/dep/include/g3dlite"
"-I/mnt/code/server a/dep/include" "-I/mnt/code/server a/src/shared"
"-I/mnt/code/server a/src/framework" "-I/mnt/code/server a/buildlinux"
"-I/mnt/code/server a/buildlinux/src/shared" -I/usr/include/mysql
"-I/mnt/code/server a/dep/acelite" -DDO_MYSQL -DHAVE_CONFIG_H
-DVERSION=\"0.6.1\" -DSYSCONFDIR=\"../etc/\" -D_RELEASE -D_NDEBUG -x c++-header
-o "/mnt/code/server a/buildlinux/src/game/pchdef.h.gch" "/mnt/code/server
a/src/game/pchdef.h"
Compiling an object file:
/usr/bin/c++ $(CXX_DEFINES) $(CXX_FLAGS) "-I/mnt/code/server
a/buildlinux/src/game" -include pchdef.h -Winvalid-pch -o
CMakeFiles/game.dir/AccountMgr.cpp.o -c "/mnt/code/server
a/src/game/AccountMgr.cpp"
Insights are appreciated, even if they don't directly derive from the snippets above.
Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.
Precompiled headers (PCH) are a performance feature supported by some compilers to compile a stable body of code, and store the compiled state of the code in a binary file. During subsequent compilations, the compiler will load the stored state, and continue compiling the specified file.
Precompiled header files are an intermediate form of the header files of your project that is faster to process for the compiler. They enable rapid compiling. The file name of your precompiled header file is: <project>. pch for 32-bit Windows and macOS.
There are a couple of things that you need to pay attention to when using precompiled headers in GCC. First of all, the precompiled header must be created with the same arguments as the cpp files are being compiled. Also I assume you have actually included the precompiled header in AccountMgr.cpp?
Try to compile with the -H
flag, this will output which include files are being considered. Check that the pchdef-file is mentioned, and see what other include files are being parsed. To have gcc complain about invalid PCH files, consider using -Winvalid-pch
.
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