I have a C++ program which basically performs some matrix calculations. For these I use LAPACK/BLAS and usually link to the MKL or ACML depending on the platform. A lot of these matrix calculations operate on different independent matrices and hence I use std::thread's to let these operations run in parallel. However, I noticed that I have no speed-up when using more threads. I traced the problem down to the daxpy Blas routine. It seems that if two threads are using this routine in parallel each thread takes twice the time, even though the two threads operate on different arrays.
The next thing I tried was writing a new simple method to perform vector additions to replace the daxpy routine. With one thread this new method is as fast as the BLAS routine, but, when compiling with gcc, it suffers from the same problems as the BLAS routine: doubling the number of threads running parallel also doubles the amount of time each threads needs, so no speed-up is gained. However, using the Intel C++ Compiler this problems vanishes: with increasing number of threads the time a single thread needs is constant.
However, I need to compile as well on systems where no Intel compiler is available. So my questions are: why is there no speed-up with the gcc and is there any possibility of improving the gcc performance?
I wrote a small program to demonstrate the effect:
// $(CC) -std=c++11 -O2 threadmatrixsum.cpp -o threadmatrixsum -pthread
#include <iostream>
#include <thread>
#include <vector>
#include "boost/date_time/posix_time/posix_time.hpp"
#include "boost/timer.hpp"
void simplesum(double* a, double* b, std::size_t dim);
int main() {
for (std::size_t num_threads {1}; num_threads <= 4; num_threads++) {
const std::size_t N { 936 };
std::vector <std::size_t> times(num_threads, 0);
auto threadfunction = [&](std::size_t tid)
{
const std::size_t dim { N * N };
double* pA = new double[dim];
double* pB = new double[dim];
for (std::size_t i {0}; i < N; ++i){
pA[i] = i;
pB[i] = 2*i;
}
boost::posix_time::ptime now1 =
boost::posix_time::microsec_clock::universal_time();
for (std::size_t n{0}; n < 1000; ++n){
simplesum(pA, pB, dim);
}
boost::posix_time::ptime now2 =
boost::posix_time::microsec_clock::universal_time();
boost::posix_time::time_duration dur = now2 - now1;
times[tid] += dur.total_milliseconds();
delete[] pA;
delete[] pB;
};
std::vector <std::thread> mythreads;
// start threads
for (std::size_t n {0} ; n < num_threads; ++n)
{
mythreads.emplace_back(threadfunction, n);
}
// wait for threads to finish
for (std::size_t n {0} ; n < num_threads; ++n)
{
mythreads[n].join();
std::cout << " Thread " << n+1 << " of " << num_threads
<< " took " << times[n]<< "msec" << std::endl;
}
}
}
void simplesum(double* a, double* b, std::size_t dim){
for(std::size_t i{0}; i < dim; ++i)
{*(++a) += *(++b);}
}
The outout with gcc:
Thread 1 of 1 took 532msec
Thread 1 of 2 took 1104msec
Thread 2 of 2 took 1103msec
Thread 1 of 3 took 1680msec
Thread 2 of 3 took 1821msec
Thread 3 of 3 took 1808msec
Thread 1 of 4 took 2542msec
Thread 2 of 4 took 2536msec
Thread 3 of 4 took 2509msec
Thread 4 of 4 took 2515msec
The outout with icc:
Thread 1 of 1 took 663msec
Thread 1 of 2 took 674msec
Thread 2 of 2 took 674msec
Thread 1 of 3 took 681msec
Thread 2 of 3 took 681msec
Thread 3 of 3 took 681msec
Thread 1 of 4 took 688msec
Thread 2 of 4 took 689msec
Thread 3 of 4 took 687msec
Thread 4 of 4 took 688msec
So, with the icc the time needed for one thread perform the computations is constant (as I would have expected; my CPU has 4 physical cores) and with the gcc the time for one thread increases. Replacing the simplesum routine by BLAS::daxpy yields the same results for icc and gcc (no surprise, as most time is spent in the library), which are almost the same as the above stated gcc results.
The answer is fairly simple: Your threads are fighting for memory bandwidth!
Consider that you perform one floating point addition per 2 stores (one initialization, one after the addition) and 2 reads (in the addition). Most modern systems providing multiple cpus actually have to share the memory controller among several cores.
The following was run on a system with 2 physical CPU sockets and 12 cores (24 with HT). Your original code exhibits exactly your problem:
Thread 1 of 1 took 657msec
Thread 1 of 2 took 1447msec
Thread 2 of 2 took 1463msec
[...]
Thread 1 of 8 took 5516msec
Thread 2 of 8 took 5587msec
Thread 3 of 8 took 5205msec
Thread 4 of 8 took 5311msec
Thread 5 of 8 took 2731msec
Thread 6 of 8 took 5545msec
Thread 7 of 8 took 5551msec
Thread 8 of 8 took 4903msec
However, by simply increasing the arithmetic density, we can see a significant increase in scalability. To demonstrate, I changed your addition routine to also perform an exponentiation: *(++a) += std::exp(*(++b));
. The result shows almost perfect scaling:
Thread 1 of 1 took 7671msec
Thread 1 of 2 took 7759msec
Thread 2 of 2 took 7759msec
[...]
Thread 1 of 8 took 9997msec
Thread 2 of 8 took 8135msec
Thread 3 of 8 took 10625msec
Thread 4 of 8 took 8169msec
Thread 5 of 8 took 10054msec
Thread 6 of 8 took 8242msec
Thread 7 of 8 took 9876msec
Thread 8 of 8 took 8819msec
First, ICC inlines simplesum
. Proving that inlining happens is simple: Using icc, I have disable multi-file interprocedural optimization and moved simplesum
into its own translation unit. The difference is astonishing. The performance went from
Thread 1 of 1 took 687msec
Thread 1 of 2 took 688msec
Thread 2 of 2 took 689msec
[...]
Thread 1 of 8 took 690msec
Thread 2 of 8 took 697msec
Thread 3 of 8 took 700msec
Thread 4 of 8 took 874msec
Thread 5 of 8 took 878msec
Thread 6 of 8 took 874msec
Thread 7 of 8 took 742msec
Thread 8 of 8 took 868msec
To
Thread 1 of 1 took 1278msec
Thread 1 of 2 took 2457msec
Thread 2 of 2 took 2445msec
[...]
Thread 1 of 8 took 8868msec
Thread 2 of 8 took 8434msec
Thread 3 of 8 took 7964msec
Thread 4 of 8 took 7951msec
Thread 5 of 8 took 8872msec
Thread 6 of 8 took 8286msec
Thread 7 of 8 took 5714msec
Thread 8 of 8 took 8241msec
This already explains why the library performs badly: ICC cannot inline it and therefore no matter what else causes ICC to perform better than g++, it will not happen.
It also gives a hint as to what ICC might be doing right here... What if instead of executing simplesum
1000 times, it interchanges the loops so that it
This would increase arithmetic density without adding any exponentials to the function... How to prove this? Well, to begin let us simply implement this optimization and see what happens! To analyse, we will look at the g++ performance. Recall our benchmark results:
Thread 1 of 1 took 640msec
Thread 1 of 2 took 1308msec
Thread 2 of 2 took 1304msec
[...]
Thread 1 of 8 took 5294msec
Thread 2 of 8 took 5370msec
Thread 3 of 8 took 5451msec
Thread 4 of 8 took 5527msec
Thread 5 of 8 took 5174msec
Thread 6 of 8 took 5464msec
Thread 7 of 8 took 4640msec
Thread 8 of 8 took 4055msec
And now, let us exchange
for (std::size_t n{0}; n < 1000; ++n){
simplesum(pA, pB, dim);
}
with the version in which the inner loop was made the outer loop:
double* a = pA; double* b = pB;
for(std::size_t i{0}; i < dim; ++i, ++a, ++b)
{
double x = *a, y = *b;
for (std::size_t n{0}; n < 1000; ++n)
{
x += y;
}
*a = x;
}
The results show that we are on the right track:
Thread 1 of 1 took 693msec
Thread 1 of 2 took 703msec
Thread 2 of 2 took 700msec
[...]
Thread 1 of 8 took 920msec
Thread 2 of 8 took 804msec
Thread 3 of 8 took 750msec
Thread 4 of 8 took 943msec
Thread 5 of 8 took 909msec
Thread 6 of 8 took 744msec
Thread 7 of 8 took 759msec
Thread 8 of 8 took 904msec
This proves that the loop interchange optimization is indeed the main source of the excellent performance ICC exhibits here.
Note that none of the tested compilers (MSVC, ICC, g++ and clang) will replace the loop with a multiplication, which improves performance by 200x in the single threaded and 15x in the 8-threaded cases. This is due to the fact that the numerical instability of the repeated additions may cause wildly differing results when replaced with a single multiplication. When testing with integer data types instead of floating point data types, this optimization happens.
Interestingly enough, the true killer for g++ is not an inability to perform loop interchange. When called with -floop-interchange
, g++ can perform this optimization as well. But only when the odds are significantly stacked into its favor.
Instead of std::size_t
all bounds were expressed as int
s. Not long
, not unsigned int
, but int
. I still find it hard to believe, but it seems this is a hard requirement.
Instead of incrementing pointers, index them: a[i] += b[i];
G++ needs to be told -floop-interchange
. A simple -O3
is not enough.
When all three criteria are met, the g++ performance is similar to what ICC delivers:
Thread 1 of 1 took 714msec
Thread 1 of 2 took 724msec
Thread 2 of 2 took 721msec
[...]
Thread 1 of 8 took 782msec
Thread 2 of 8 took 1221msec
Thread 3 of 8 took 1225msec
Thread 4 of 8 took 781msec
Thread 5 of 8 took 788msec
Thread 6 of 8 took 1262msec
Thread 7 of 8 took 1226msec
Thread 8 of 8 took 820msec
Note: The version of g++ used in this experiment is 4.9.0 on a x64 Arch linux.
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