Every time i move to a specific scene in my SpriteKit game i get the following error in the console:
no bundle for bundleID: (null)
What could be the reason for that? ..Why always at that specific scene? Thanks
I've tracked down the origin of the "no bundle for bundleID: (null)" message by stepping through my app with the Xcode debugger.
It happens every time I report an achievement.
This line of code will trigger it for me:
[ GKAchievement reportAchievements:achievements withCompletionHandler:^(NSError *error) {
if ( error != 0 )
NSLog( @"Reporting of %@ failed: %@", achievement, [ error localizedDescription ] );
}];
That said, I am pretty sure it is benign, as my achievements and leader boards are working just fine.
As a side note: When I report a GKScore, instead of a GKAchievement, I don't see the same warning message.
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