I am getting a Native Crash signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
randomly in my App. The App loops over files and analyses them in the C++ code and return an array of floats. This is done in an AsyncTask which runs for a while while processing the files. What am I doing wrong in the code which is leading to the crash? Or is it a Superpowered issue? Thank you.
This is the AsyncTask doInBackground function:
protected String doInBackground(Object... urls) {
for (int i = 0; i < songFiles.size(); i++) {
SongFile temp = songFiles.get(i);
try {
float[] f = Analyser.getInfo(temp.getPath());
if (f != null && f.length > 1) {
...save to DB
}
}
} catch (Exception e) {
}
}
return "";
}
The Function between the Java and C++ code:
extern "C" JNIEXPORT jfloatArray Java_com_superpowered_SuperpoweredPlayer_getInfo(JNIEnv *env, jobject instance,jstring filepath) {
jfloatArray ret;
char *Path= (char *) env->GetStringUTFChars(filepath, JNI_FALSE);
ret = (jfloatArray)env->NewFloatArray(2);
float *values = superpoweredPlayer->getKey(Path);
env->SetFloatArrayRegion(ret, 0, 2, values);
env->ReleaseStringUTFChars(filepath, Path);
return ret;
}
The C++ function getKey:
float *SuperpoweredPlayer::getKey(char *url) {
SuperpoweredDecoder *decoder = new SuperpoweredDecoder();
//decoder initialize from the URL input
const char *openError = decoder->open(url, false, 0, 0);
if (openError) {
delete decoder;
return NULL;
};
// Create the analyzer.
SuperpoweredOfflineAnalyzer *analyzer = new SuperpoweredOfflineAnalyzer(decoder->samplerate, 0, decoder->durationSeconds);
// Create a buffer for the 16-bit integer samples coming from the decoder.
short int *intBuffer = (short int *)malloc(decoder->samplesPerFrame * 2 * sizeof(short int) + 16384);
// Create a buffer for the 32-bit floating point samples required by the effect.
float *floatBuffer = (float *)malloc(decoder->samplesPerFrame * 2 * sizeof(float) + 1024);
// Processing.
while (true) {
// Decode one frame. samplesDecoded will be overwritten with the actual decoded number of samples.
unsigned int samplesDecoded = decoder->samplesPerFrame;
if (decoder->decode(intBuffer, &samplesDecoded) == SUPERPOWEREDDECODER_ERROR) break;
if (samplesDecoded < 1) break;
// Convert the decoded PCM samples from 16-bit integer to 32-bit floating point.
SuperpoweredShortIntToFloat(intBuffer, floatBuffer, samplesDecoded);
// Submit samples to the analyzer.
analyzer->process(floatBuffer, samplesDecoded);
// Update the progress indicator.
// progress = (double)decoder->samplePosition / (double)decoder->durationSamples;
};
// Get the result.
unsigned char *averageWaveform = NULL, *lowWaveform = NULL, *midWaveform = NULL, *highWaveform = NULL, *peakWaveform = NULL, *notes = NULL;
int waveformSize, overviewSize, keyIndex;
char *overviewWaveform = NULL;
float loudpartsAverageDecibel, peakDecibel, bpm, averageDecibel, beatgridStartMs = 0;
analyzer->getresults(&averageWaveform, &peakWaveform, &lowWaveform, &midWaveform, &highWaveform, ¬es, &waveformSize, &overviewWaveform, &overviewSize, &averageDecibel, &loudpartsAverageDecibel, &peakDecibel, &bpm, &beatgridStartMs, &keyIndex);
float *ret;
ret=(float*)malloc(2*sizeof(float));
ret[0] = bpm;
ret[1] = keyIndex;
// Cleanup.
delete decoder;
delete analyzer;
free(intBuffer);
free(floatBuffer);
// Done with the result, free memory.
if (averageWaveform) free(averageWaveform);
if (lowWaveform) free(lowWaveform);
if (midWaveform) free(midWaveform);
if (highWaveform) free(highWaveform);
if (peakWaveform) free(peakWaveform);
if (notes) free(notes);
if (overviewWaveform) free(overviewWaveform);
return ret;
}
An app that is written using native-code languages crashes if there's an unhandled signal, such as SIGSEGV, during its execution. When an app crashes, Android terminates the app's process and displays a dialog to let the user know that the app has stopped, as shown in figure 1.
Crash dumps and tombstones The tombstone is a file with extra data about the crashed process. In particular, it contains stack traces for all the threads in the crashing process (not just the thread that caught the signal), a full memory map, and a list of all open file descriptors.
JNI is the Java Native Interface. It defines a way for the bytecode that Android compiles from managed code (written in the Java or Kotlin programming languages) to interact with native code (written in C/C++).
JNI is just the way that Java handles calling into native/C++ code, and calling back into Java from there. It has nothing to say about Android - it is a Java language feature. The Android NDK is a way to write Android applications using code called by JNI.
Please, double check that you are releasing all the memory, you are allocating AND that you release memory/delete objects in the reverse order e.g. if you created object A then B, you should delete B then A.
float* values
isn't freed in Java_com_superpowered_SuperpoweredPlayer_getInfo()Are you sure it is correct (and safe) to free memory allocated in analyzer->getresults() with free(), because free in the superpowered may be different from free in your code (if either is linked statically to standard C library)?
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