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My limited FPS : 60

I have learn OpenGL programming for some time.And I found a very strange phenomenon : my FPS(Frame per Second) always stays about 60,no matter the program is very easy or a little complicated.Actually,my computer is bought last year and the performance is good.The graphics card is nVidia GTX570,CPU is I7.

So I make a experiment:run the same program on my computer and my friend's computer.This program implements shadow mapping:

enter image description here

The FPS in my computer is about 60. But when I run it in my friend's computer,The FPS is more than 400. enter image description here

But my computer's performance is obvious better than his.Now I post our computer's parameter.

My computer:

tgt.init (Info)  GLEW version: 1.7.0
tgt.GpuCapabilities (Info)  OS version: Windows 7 (build 7600)
tgt.GpuCapabilities (Info)  OpenGL Version: 4.2.0
tgt.GpuCapabilities (Info)  OpenGL Renderer: GeForce GTX 570/PCIe/SSE2
tgt.GpuCapabilities (Info)  GPU Vendor: NVIDIA Corporation (NVIDIA)
tgt.GpuCapabilities (Info)  Texturing: yes, max size: 16384, 3D: yes, max 3D size: 2048
tgt.GpuCapabilities (Info)  Texture features: 32 units, NPOT, rectangles, compression, 16x anisotropic
tgt.GpuCapabilities (Info)  Framebuffer Objects: yes, max 8 color attachments
tgt.GpuCapabilities (Info)  Shaders: yes (OpenGL 2.0), GLSL Version 4.20, Shader Model 5.0
tgt.GpuCapabilitiesWindows (Info)  Graphics Driver Version: 8.17.12.9573
tgt.GpuCapabilitiesWindows (Info)  Graphics Driver Date: 2012-02-09
tgt.GpuCapabilitiesWindows (Info)  Graphics Memory Size: 1280 MB

My friend's computer:

 tgt.GpuCapabilities (Info)  OS version: Windows 7 Service Pack 1 (build 7601)
tgt.GpuCapabilities (Info)  OpenGL Version: 4.2.11566 Compatibility Profile Context
tgt.GpuCapabilities (Info)  OpenGL Renderer: AMD Radeon HD 6620G
tgt.GpuCapabilities (Info)  GPU Vendor: ATI Technologies Inc. (ATI)
tgt.GpuCapabilities (Info)  Texturing: yes, max size: 16384, 3D: yes, max 3D size: 8192
tgt.GpuCapabilities (Info)  Texture features: 16 units, NPOT, rectangles, compression, 16x anisotropic
tgt.GpuCapabilities (Info)  Framebuffer Objects: yes, max 8 color attachments
tgt.GpuCapabilities (Info)  Shaders: yes (OpenGL 2.0), GLSL Version 4.20, Shader Model 5.0
tgt.GpuCapabilitiesWindows (Info)  Graphics Driver Version: 6.14.10.11566
tgt.GpuCapabilitiesWindows (Info)  Graphics Driver Date: 2012-03-09
tgt.GpuCapabilitiesWindows (Info)  Graphics Memory Size: 512 MB

I am very curious and I cannot figure it out.Should I do some settings for the graphics card?Could some one tell me how to solve the problem?

like image 934
XiaJun Avatar asked Jul 03 '12 13:07

XiaJun


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Why is my FPS Limited at 60?

If you notice that your FPS are capped at 60, VSync is most likely set to double or triple buffered. Please try to turn VSync off to unlock your FPS. If you notice that your FPS are unstable and that your game is stuttering (also in Bot matches), VSync is most likely set to double buffered.

Is limiting FPS to 60 good?

Playing into this, as well, even if you have a 144 Hz monitor is what you can actually perceive. Most data indicates that FPS matters only up to about 60 to 120 Hz, with conclusions that 90 Hz (FPS) for most people is the cut off for visually perceptible improvement.


1 Answers

What @Thomas said, it's VSync.

You can disable it in your applicaton using:

  • GLFW: glfwSwapInterval(0); (0 = off, 1 = on)
  • SDL: SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
  • FreeGLUT: I'm not aware of this being possible, use your GPU settings as a fallback
like image 73
Kos Avatar answered Oct 23 '22 00:10

Kos