I have two functions foo
and bar
that should be mutually exclusive since they operate on the same data. However foo
duplicates a lot of code from bar
, so I would like to refactor foo
to make a call to bar
.
This is a problem because then I can't use a single mutex for both functions, because then foo
would deadlock when it calls bar
. So rather than "mutually exclusive" I only want "mutually exclusive from different threads".
Is there a pattern for implementing this? I'm using C++ and I'm okay with C++14/boost if I need something like shared_mutex.
Define a private "unlocked" function and use that from both foo
and bar
:
void bar_unlocked()
{
// assert that mx_ is locked
// real work
}
void bar()
{
std::lock_guard<std::mutex> lock(mx_);
bar_unlocked();
}
void foo()
{
std::lock_guard<std::mutex> lock(mx_);
// stuff
bar_unlocked();
// more stuff
}
another way - this has the advantage that you can prove that the lock has been taken:
void bar_impl(std::unique_lock<std::mutex> lock)
{
assert(lock.owns_lock());
// real work
}
void bar()
{
bar_impl(std::unique_lock<std::mutex>(mx_));
}
void foo()
{
// stuff
bar_impl(std::unique_lock<std::mutex>(mx_));
// more stuff
}
Rationale:
std::mutex
is not (mandated by the standard to be) moveable, but a std::unique_lock<std::mutex>
is. For this reason, we can move a lock into a callee and return it back to a caller (if necessary).
This allows us to prove ownership of the lock at every stage of a call chain.
In addition, once the optimiser gets involved, it's likely that all the lock-moving will be optimised away. This gives us the best of both worlds - provable ownership and maximal performance.
A more complete example:
#include <mutex>
#include <cassert>
#include <functional>
struct actor
{
//
// public interface
//
// perform a simple synchronous action
void simple_action()
{
impl_simple_action(take_lock());
}
/// perform an action either now or asynchronously in the future
/// hander() is called when the action is complete
/// handler is a latch - i.e. it will be called exactly once
/// @pre an existing handler must not be pending
void complex_action(std::function<void()> handler)
{
impl_complex_action(take_lock(), std::move(handler));
}
private:
//
// private external interface (for callbacks)
//
void my_callback()
{
auto lock = take_lock();
assert(!_condition_met);
_condition_met = true;
impl_condition_met(std::move(lock));
}
// private interface
using mutex_type = std::mutex;
using lock_type = std::unique_lock<mutex_type>;
void impl_simple_action(const lock_type& lock)
{
// assert preconditions
assert(lock.owns_lock());
// actions here
}
void impl_complex_action(lock_type my_lock, std::function<void()> handler)
{
_handler = std::move(handler);
if (_condition_met)
{
return impl_condition_met(std::move(my_lock));
}
else {
// initiate some action that will result in my_callback() being called
// some time later
}
}
void impl_condition_met(lock_type lock)
{
assert(lock.owns_lock());
assert(_condition_met);
if(_handler)
{
_condition_met = false;
auto copy = std::move(_handler);
// unlock here because the callback may call back into our public interface
lock.unlock();
copy();
}
}
auto take_lock() const -> lock_type
{
return lock_type(_mutex);
}
mutable mutex_type _mutex;
std::function<void()> _handler = {};
bool _condition_met = false;
};
void act(actor& a)
{
a.complex_action([&a]{
// other stuff...
// note: calling another public interface function of a
// during a handler initiated by a
// the unlock() in impl_condition_met() makes this safe.
a.simple_action();
});
}
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