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Mutual exclusion and semaphores

I am writing a program (for homework) that simulates a unisex bathroom. Only 4 people are allowed at a time and men and woman cannot enter if the other sex is already using the bathroom. My problem is with allowing a max of 4 people in the bathroom. As you can see from the output, only 1 person is getting into the restroom at a time. Here is my code:

const int Delayx = 60;
int i;
int restroom = 0;
int Menwaiting = 0;
int Womenwaiting = 0;
semaphore max_capacity;
semaphore woman;
semaphore man;
semaphore mutex;
semaphore restroomcount;
void Delay(void)
{
    int DelayTime;
    DelayTime = random(Delayx);
    for (i = 0; i<DelayTime; i++);
}

void Woman(void)
{
//  for(;;){
    Womenwaiting++;
    //wait(mutex);
    wait(woman);
    wait(max_capacity);
        //wait(woman);
        wait(mutex);
        wait(restroomcount);
        cout << "A Woman has entered Restroom"<<endl;
        cout << "People in the Restroom:" << restroom++ <<endl <<endl;
        signal(restroomcount);
        Womenwaiting--;
        Delay();
        wait(restroomcount);
        cout << "A woman has exited Restroom"<<endl;
        cout << "People in the Restroom:" << restroom-- <<endl<<endl;
        signal(restroomcount);
        signal(mutex);
        signal(max_capacity);
        if(Menwaiting > Womenwaiting){
              signal(man);
                  }
              else{
            signal(woman);
        }
        //signal(max_capacity);
    //signal(man);
//  }
}
void Man(void)
{
//  for(;;){
    Menwaiting++;
    //wait(mutex);
    wait(man);
    wait(max_capacity);
    //wait(man);
        wait(mutex);
        wait(restroomcount);
        cout <<"A Man has entered the Restroom"<<endl;
        cout <<"People in the Restroom:" << restroom++ <<endl<<endl;
        signal(restroomcount);
        Menwaiting--;
        //signal(mutex);
        Delay();
        //wait(mutex);
        wait(restroomcount);
        cout << "A man has exited the Restroom"<<endl;
        cout <<"People in the Restroom:" << restroom-- <<endl<<endl;
        signal(restroomcount);
        signal(mutex);
        signal(max_capacity);
        if(Womenwaiting > Menwaiting){
            signal(woman);
            }
        else{
            signal(man);
            }
        //signal(max_capacity);
        //signal(woman);
//}
}
void main()
{
    initialsem(woman,1);
    initialsem(man,1);
    initialsem(max_capacity,4);
    initialsem(mutex,1);
    initialsem(restroomcount,1);
    cobegin
    {
        Woman(); Woman(); Woman(); Woman(); Woman(); Man();  Man(); Man(); Man(); Man();
    }

}

This generates the following output:

A Man has entered the Restroom
People in the Restroom:1

A man has exited the Restroom
People in the Restroom:0

A Man has entered the Restroom
People in the Restroom:1

A man has exited the Restroom
People in the Restroom:0

A Woman has entered Restroom
People in the Restroom:1

A woman has exited Restroom
People in the Restroom:0

A Woman has entered Restroom
People in the Restroom:1

A woman has exited Restroom
People in the Restroom:0

And so on, forever.

like image 963
Jen Avatar asked Oct 03 '10 15:10

Jen


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2 Answers

I think you have too many semaphores. Your man/woman semaphores are gating to 1 person at a time. Consider using some state variables protected by mutexes (current sex of bathroom, number of people in bathroom) rather than so many different semaphores.

Do you maintain a line ordering or can people skip based on the current restroom sex? For instance, if you have woman,woman,woman,man,woman, is the 4th woman allowed to skip the man and go into the restroom, or do the 3 women exit, then the man enters/exits, then the woman can enter? This is an easier problem than allowing a skip.

like image 104
mbyrne215 Avatar answered Sep 19 '22 14:09

mbyrne215


is the use of semaphores a requirement? for example, in "c++" pseudo-code, a implementation would look like:

First lets create a state object and a function that validates transitions between states

struct BathRoomState
{
   int women;
   int men;

   BathRoomState( int w , int m ) : women(w) , men(m) {}

   bool hasWomen()
   { 
      if (women > 0 && men == 0)
         return true;
      return false;
   }

   bool isEmpty()
   {
      return (women + men == 0);
   }

   static bool isValidTransition( BathRoomState* a , BathRoomState* b )
   {
      if (a->HasWomen())
      {
        if ( (abs( a->women - b->women ) == 1) && (a->men == b->men) )
           return true;
        else false;
      } else if (a->isEmpty())
      {
          if ((b->women == 1 && b->men == 0)
               || (b->women == 0 && b->men == 1))
             return true else false;
      } else //a has men
      {
          if ((abs( a->men - b->men ) == 1) && ( a->women == b->women))
            return true else false;
      }
   }
}

Lets also create a global reference to the current state and a function to update the current state based on some next desired state

BathRoomState* currentBathroomState = 0;
bool TryToChangeState(BathRoomState* newState)
{ 
  BathRoomState* existingState = currentBathroomState;
  if (BathRoomState::isValidTransition( existingState , newState ))
  {
     //this atomic operation depends on library support
     bool success = CompareAndSwapAtomically( currentBathroomState , existingState , newState );
     return success;
  }
}

then we create a global vector to hold the states, and a function representing a women thread trying to go to the bathroom

std::vector< BathRoomState* > noGCinThisExample;
//thread functtion
void women()
{
   BathRoomState* existingState = currentBathroomState;
   BathRoomState* newState = new BathRoomState( existingState.women+1 , existingState.men );
   while (!TryToChangeState(newState))
   {
     //yield or sleep from time to time here to let other threads progress
     existingState = currentBathroomState;
     newState.women = existingState.women + 1;
     newState.men = existingState.men;
   }
   noGCinThisExample.push_back( newState ); //no GC in this example
   //the woman is in the bathroom now. lets give her some time
   delayForWomen();
   //lets try to get her out

   BathRoomState* exitState = new BathRoomState( existingState.women-1 , existingState.men );
   while (!TryToChangeState(exitState ))
   {
     //yield or sleep from time to time here to let other threads progress
     existingState = currentBathroomState;
     exitState.women = existingState.women - 1;
     exitState.men = existingState.men;
   } 
   noGCinThisExample.push_back( exitState); //no GC in this example
}

//homework: do a similar function for men

and the main function with process loop logic and initialization

void main()
{
  BathRoomState* initialState = new BathRoomState( 0 , 0);
  noGCinThisExample.push_back( initialState );
  currentBathroomState = initialState;
  while(some_condition)
  {
   if (random() > 0.5)
     thread( women() );
   else
     thread( men() );
  }
};

this code should work ( i haven't tested it ). I've cheated a bit because i'm not deleting any of the provisional states created, so each state persist until the process dies. proper garbage collection would require a technique called hazard pointer management.

Note that i dont use any mutex semaphores or lock, the only locking primitive i am using is the CAS( address, old_value , new_value ) (compare and swap). This primitive atomically compares a pointer (address) and if it still contains (old_value) then it assign it new_value and succeeds, otherwise it fails. Also, you still need a global lock for the std::vector storing the states that i have not included in the code (you can also just leak them, but i store them somewhere so you can think that those should be deleted once you know how GC could be made to work in these cases)

Since all my intermediate states are inmutable (lisp/clojure style inmutabilitity) the contention (and hence, starvation) of the threads vastly improves. In your example the set of states is small (just a bunch of persons) its not too bad that we don't delete the used states.

however, even with the problems i've mentioned, i think you would agree that the logic of what is happening is much more explicit and readable.

like image 42
lurscher Avatar answered Sep 18 '22 14:09

lurscher