It's a dictionary of dictionaries, so you have 2 keys to access each object, the key for the main dictionary to get you the required sub dictionary, and then the second key for the sub dictionary to get you the required item.
No, each key in a dictionary should be unique. You can't have two keys with the same value. Attempting to use the same key again will just overwrite the previous value stored. If a key needs to store multiple values, then the value associated with the key should be a list or another dictionary.
One can only put one type of object into a dictionary. If one wants to put a variety of types of data into the same dictionary, e.g. for configuration information or other common data stores, the superclass of all possible held data types must be used to define the dictionary.
In Dictionary, the key cannot be null, but value can be. In Dictionary, key must be unique. Duplicate keys are not allowed if you try to use duplicate key then compiler will throw an exception. In Dictionary, you can only store same types of elements.
I've also used tuples as jason in his answer does. However, I suggest you simply define a tuple as a struct:
public struct Tuple<T1, T2> {
public readonly T1 Item1;
public readonly T2 Item2;
public Tuple(T1 item1, T2 item2) { Item1 = item1; Item2 = item2;}
}
public static class Tuple { // for type-inference goodness.
public static Tuple<T1,T2> Create<T1,T2>(T1 item1, T2 item2) {
return new Tuple<T1,T2>(item1, item2);
}
}
You get immutability, .GetHashcode
and .Equals
for free, which (while you're waiting for C# 4.0) is nice 'n simple...
One warning however: the default GetHashcode
implementation (sometimes) only considers the first field so make sure to make the first field the most discriminating or implement GetHashcode
yourself (e.g. using FieldwiseHasher.Hash(this)
from ValueUtils), otherwise you'll likely run into scalability issues.
Also, you get to avoid nulls which tend to complicate matters (and if you really want nulls, you just make your Tuple<>
nullable). Slightly offtopic, am I the only one annoyed at the framework-level lack of support for non-null references? I work on large project, and occasionally a null creeps in somewhere it really shouldn't -- and hey presto, you get a nullreference exception -- but with a stack trace that points you to the reference's first usage, not the actually faulty code.
Of course, .NET 4.0 is pretty old by now; most of us can just use .NET 4.0's tuple.
Edit: to workaround the poor GetHashCode
implementation that .NET provides for structs I've written ValueUtils, which also allows you to use real names for your multi-field keys; that means you might write something like:
sealed class MyValueObject : ValueObject<MyValueObject> {
public DayOfWeek day;
public string NamedPart;
//properties work fine too
}
...which hopefully makes it easier to have human-readable names for data with value semantics, at least until some future version of C# implements proper tuples with named members; hopefully with decent hashcodes ;-).
I use a Tuple
as the keys in a Dictionary
.
public class Tuple<T1, T2> {
public T1 Item1 { get; private set; }
public T2 Item2 { get; private set; }
// implementation details
}
Be sure to override Equals
and GetHashCode
and define operator!=
and operator==
as appropriate. You can expand the Tuple
to hold more items as needed. .NET 4.0 will include a built-in Tuple
.
Tuples will be (are) in .Net 4.0 Until then, you can also use a
Dictionary<key1, Dictionary<key2, TypeObject>>
or, creating a custom collection class to represent this...
public class TwoKeyDictionary<K1, K2, T>:
Dictionary<K1, Dictionary<K2, T>> { }
or, with three keys...
public class ThreeKeyDictionary<K1, K2, K3, T> :
Dictionary<K1, Dictionary<K2, Dictionary<K3, T>>> { }
Many good solutions here,
What I am missing here is an implementation based on the build in Tuple
type, so I wrote one myself.
Since it just inherits from Dictionary<Tuple<T1,T2>, T>
you can always use both ways.
var dict = new Dictionary<int, int, Row>();
var row = new Row();
dict.Add(1, 2, row);
dict.Add(Tuple.Create(1, 2, row));
dict.Add(new Tuple<int, int>(1, 2));
here is the code.
public class Dictionary<TKey1,TKey2,TValue> : Dictionary<Tuple<TKey1, TKey2>, TValue>, IDictionary<Tuple<TKey1, TKey2>, TValue>
{
public TValue this[TKey1 key1, TKey2 key2]
{
get { return base[Tuple.Create(key1, key2)]; }
set { base[Tuple.Create(key1, key2)] = value; }
}
public void Add(TKey1 key1, TKey2 key2, TValue value)
{
base.Add(Tuple.Create(key1, key2), value);
}
public bool ContainsKey(TKey1 key1, TKey2 key2)
{
return base.ContainsKey(Tuple.Create(key1, key2));
}
}
Please be aware that this implementation depends on the Tuple.Equals() implementation itself:
http://msdn.microsoft.com/en-us/library/dd270346(v=vs.110).aspx
The obj parameter is considered to be equal to the current instance under the following conditions:
I wrote and have used this with success.
public class MultiKeyDictionary<K1, K2, V> : Dictionary<K1, Dictionary<K2, V>> {
public V this[K1 key1, K2 key2] {
get {
if (!ContainsKey(key1) || !this[key1].ContainsKey(key2))
throw new ArgumentOutOfRangeException();
return base[key1][key2];
}
set {
if (!ContainsKey(key1))
this[key1] = new Dictionary<K2, V>();
this[key1][key2] = value;
}
}
public void Add(K1 key1, K2 key2, V value) {
if (!ContainsKey(key1))
this[key1] = new Dictionary<K2, V>();
this[key1][key2] = value;
}
public bool ContainsKey(K1 key1, K2 key2) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2);
}
public new IEnumerable<V> Values {
get {
return from baseDict in base.Values
from baseKey in baseDict.Keys
select baseDict[baseKey];
}
}
}
public class MultiKeyDictionary<K1, K2, K3, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, V>> {
public V this[K1 key1, K2 key2, K3 key3] {
get {
return ContainsKey(key1) ? this[key1][key2, key3] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, V>();
this[key1][key2, key3] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, V>();
this[key1][key2, key3, key4] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, V>();
this[key1][key2, key3, key4, key5] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, V>();
this[key1][key2, key3, key4, key5, key6] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, K7, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, K7, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6, key7] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, K7, V>();
this[key1][key2, key3, key4, key5, key6, key7] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6, key7);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, K7, K8, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6, key7, key8] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, V>();
this[key1][key2, key3, key4, key5, key6, key7, key8] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6, key7, key8);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, K7, K8, K9, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6, key7, key8, key9] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, V>();
this[key1][key2, key3, key4, key5, key6, key7, key8, key9] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6, key7, key8, key9);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, K7, K8, K9, K10, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, K10, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9, K10 key10] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6, key7, key8, key9, key10] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, K10, V>();
this[key1][key2, key3, key4, key5, key6, key7, key8, key9, key10] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9, K10 key10) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6, key7, key8, key9, key10);
}
}
public class MultiKeyDictionary<K1, K2, K3, K4, K5, K6, K7, K8, K9, K10, K11, V> : Dictionary<K1, MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, K10, K11, V>> {
public V this[K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9, K10 key10, K11 key11] {
get {
return ContainsKey(key1) ? this[key1][key2, key3, key4, key5, key6, key7, key8, key9, key10, key11] : default(V);
}
set {
if (!ContainsKey(key1))
this[key1] = new MultiKeyDictionary<K2, K3, K4, K5, K6, K7, K8, K9, K10, K11, V>();
this[key1][key2, key3, key4, key5, key6, key7, key8, key9, key10, key11] = value;
}
}
public bool ContainsKey(K1 key1, K2 key2, K3 key3, K4 key4, K5 key5, K6 key6, K7 key7, K8 key8, K9 key9, K10 key10, K11 key11) {
return base.ContainsKey(key1) && this[key1].ContainsKey(key2, key3, key4, key5, key6, key7, key8, key9, key10, key11);
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With