IDisposable is usually used when a class has some expensive or unmanaged resources allocated which need to be released after their usage. Not disposing an object can lead to memory leaks.
Dispose() will not be called automatically. If there is a finalizer it will be called automatically. Implementing IDisposable provides a way for users of your class to release resources early, instead of waiting for the garbage collector.
in a class, you should implement IDisposable and overwrite the Dispose method to allow you to control when the memory is freed. If not, this responsibility is left to the garbage collector to free the memory when the object containing the unmanaged resources is finalized.
You should implement IDisposable when your class holds resources that you want to release when you are finished using them. Show activity on this post. When your class contains unmanaged objects, resources, opened files or database objects, you need to implement IDisposable .
You can't really "prevent" IDisposable from spreading. Some classes need to be disposed, like AutoResetEvent
, and the most efficient way is to do it in the Dispose()
method to avoid the overhead of finalizers. But this method must be called somehow, so exactly as in your example the classes that encapsulate or contain IDisposable have to dispose these, so they have to be disposable as well, etc. The only way to avoid it is to:
using
pattern)In some cases IDisposable can be ignored because it supports an optional case. For example, WaitHandle implements IDisposable to support a named Mutex. If a name is not being used, the Dispose method does nothing. MemoryStream is another example, it uses no system resources and its Dispose implementation also does nothing. Careful thinking about whether an unmanaged resource is being used or not can be instructional. So can examining the available sources for the .net libraries or using a decompiler.
In terms of correctness, you can't prevent the spread of IDisposable through an object relationship if a parent object creates and essentially owns a child object which must now be disposable. FxCop is correct in this situation and the parent must be IDisposable.
What you can do is avoid adding an IDisposable to a leaf class in your object hierarchy. This is not always an easy task but it's an interesting exercise. From a logical perspective, there is no reason that a ShoeLace needs to be disposable. Instead of adding a WaitHandle here, is it also possible to add an association between a ShoeLace and a WaitHandle at the point it's used. The simplest way is through an Dictionary instance.
If you can move the WaitHandle into a loose association via a map at the point the WaitHandle is actually used then you can break this chain.
To prevent IDisposable
from spreading, you should try to encapsulate the use of a disposable object inside of a single method. Try to design Shoelace
differently:
class Shoelace {
bool tied = false;
public void Tie() {
using (var waitHandle = new AutoResetEvent(false)) {
// you can even pass the disposable to other methods
OtherMethod(waitHandle);
// or hold it in a field (but FxCop will complain that your class is not disposable),
// as long as you take control of its lifecycle
_waitHandle = waitHandle;
OtherMethodThatUsesTheWaitHandleFromTheField();
}
}
}
The scope of the wait handle is limited to the Tie
method, and the class doesn't need to have a disposable field, and so won't need to be disposable itself.
Since the wait handle is an implementation detail inside of the Shoelace
, it shouldn't change in any way its public interface, like adding a new interface in its declaration. What will happen then when you don't need a disposable field anymore, will you remove the IDisposable
declaration? If you think about the Shoelace
abstraction, you quickly realize that it shouldn't be polluted by infrastructure dependencies, like IDisposable
. IDisposable
should be reserved for classes whose abstraction encapsulate a resource that calls for deterministic clean up; i.e., for classes where disposability is part of the abstraction.
This is basically what happens when you mix Composition or Aggregation with Disposable classes. As mentioned, the first way out would be to refactor the waitHandle out of shoelace.
Having said that, you can strip down the Disposable pattern considerably when you don't have unmanaged resources. (I'm still looking for an official reference for this.)
But you can omit the destructor and GC.SuppressFinalize(this); and maybe cleanup the virtual void Dispose(bool disposing) a bit.
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