This is a very basic program with which I want to make two moving balls, but only one of them actually moves.
I have tried some variations as well but can't get the second ball moving; another related question - some people use the move(object)
method to achieve this, while others do a delete(object)
and then redraw it. Which one should I use and why?
This is my code that is only animating/moving one ball:
from Tkinter import *
class Ball:
def __init__(self, canvas, x1, y1, x2, y2):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
self.canvas = canvas
self.ball = canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill="red")
def move_ball(self):
while True:
self.canvas.move(self.ball, 2, 1)
self.canvas.after(20)
self.canvas.update()
# initialize root Window and canvas
root = Tk()
root.title("Balls")
root.resizable(False,False)
canvas = Canvas(root, width = 300, height = 300)
canvas.pack()
# create two ball objects and animate them
ball1 = Ball(canvas, 10, 10, 30, 30)
ball2 = Ball(canvas, 60, 60, 80, 80)
ball1.move_ball()
ball2.move_ball()
root.mainloop()
You should never put an infinite loop inside a GUI program -- there's already an infinite loop running. If you want your balls to move independently, simply take out the loop and have the move_ball
method put a new call to itself on the event loop. With that, your balls will continue to move forever (which means you should put some sort of check in there to prevent that from happening)
I've modified your program slightly by removing the infinite loop, slowing down the animation a bit, and also using random values for the direction they move. All of that changes are inside the move_ball
method.
from Tkinter import *
from random import randint
class Ball:
def __init__(self, canvas, x1, y1, x2, y2):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
self.canvas = canvas
self.ball = canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill="red")
def move_ball(self):
deltax = randint(0,5)
deltay = randint(0,5)
self.canvas.move(self.ball, deltax, deltay)
self.canvas.after(50, self.move_ball)
# initialize root Window and canvas
root = Tk()
root.title("Balls")
root.resizable(False,False)
canvas = Canvas(root, width = 300, height = 300)
canvas.pack()
# create two ball objects and animate them
ball1 = Ball(canvas, 10, 10, 30, 30)
ball2 = Ball(canvas, 60, 60, 80, 80)
ball1.move_ball()
ball2.move_ball()
root.mainloop()
This function seems to be the culprit
def move_ball(self):
while True:
self.canvas.move(self.ball, 2, 1)
self.canvas.after(20)
self.canvas.update()
You deliberately put yourself in an infinite loop when you call it.
ball1.move_ball() # gets called, enters infinite loop
ball2.move_ball() # never gets called, because code is stuck one line above
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