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MonoTouch: Playing sound

I am trying to play a short sound when user taps on the specific button. But the problem is that I always receive Object reference not set to an instance object. means Null!

I first tried MonoTouch.AudioToolBox.SystemSound.

MonoTouch.AudioToolbox.AudioSession.Initialize();   
MonoTouch.AudioToolbox.AudioSession.Category = MonoTouch.AudioToolbox.AudioSessionCategory.MediaPlayback;   
MonoTouch.AudioToolbox.AudioSession.SetActive(true);   

var t = MonoTouch.AudioToolbox.SystemSound.FromFile("click.mp3");
t.PlaySystemSound();

Let me notice that "click.mp3" is in my root solution folder and it is flagged as Content. The other approach is MonoTouch.AVFoundation.AVAudioPlayer.

var url = NSUrl.FromFilename("click.mp3");
AVAudioPlayer player = AVAudioPlayer.FromUrl(url);
player.FinishedPlaying += (sender, e) => { player.Dispose(); };
player.Play();

But same error. I googled it and I see that many people has this problem. We need to know whether it is a bug or not.

like image 372
Peyman Avatar asked Dec 16 '22 02:12

Peyman


2 Answers

About using SystemSound and MP3 see this question and answer: Playing a Sound With Monotouch

For AVAudioPlayer be aware that the following pattern is dangerous:

AVAudioPlayer player = AVAudioPlayer.FromUrl(url);
player.FinishedPlaying += (sender, e) => { player.Dispose(); };
player.Play();

since Play is asynchronous. This means the managed player instance can get out of scope before FinishedPlaying occurs. In turn this out of scope means the the GC could already have collected the instance.

A way to fix this is to promote the player local variable into a type field. That will ensure the GC won't collect the instance while the sound is playing.

like image 51
poupou Avatar answered Dec 21 '22 23:12

poupou


Your code looks correct (I compared to the code here, which is able to play audio).

What might be the problem is that the audio file isn't included in the app bundle somehow. You can easily check it with this code:

if (!System.IO.File.Exists ("click.mp3"))
    Console.WriteLine ("bundling error");
like image 21
Rolf Bjarne Kvinge Avatar answered Dec 21 '22 23:12

Rolf Bjarne Kvinge