In the Passive View Model View Presenter pattern, who has the responsibility for displaying the view? I have found related answers for other MVP versions, but they don't seem applicable to the passive view version.
I have a concrete example using Java Swing. It's pretty simple, but basically we have a SwingCustomersView
which internally builds a JPanel with a table (list of customers) and a label displaying the currently selected customers age. When a customer is selected in the table, the presenter retrieves the selected customer age from the model. I think the example is a correct implementation of MVP Passive View, but correct me if I'm wrong.
The question is how do we bootstrap these classes? For example, if we wanted to display the SwingCustomersView
in a JFrame. How would one do that? I imagine something along the lines of:
void launcher() {
CustomersModel model = new CustomersModel();
SwingCustomersView view = new SwingCustomersView();
CustomersPresenter presenter = new CustomersPresenter(view, model);
}
This is the initial wiring, but nothing is displayed yet. How do we actually display the view? Is it the responsibility of (1) launcher()
, (2) SwingCustomersView
or (3) CustomersPresenter
to display the view? Unfortunately I don't believe any of those are very good as you can see from my thoughts below. Perhaps there's another way?
Make SwingCustomersView
extend JFrame and make it add it's internal JPanel to the content pane of itself. Then we can do this:
void launcher() {
CustomersModel model = new CustomersModel();
SwingCustomersView view = new SwingCustomersView();
CustomersPresenter presenter = new CustomersPresenter(view, model);
view.setVisible(true); // Displays the view
}
However in this case we don't use the presenter
instance for anything. Isn't that strange? It's just there for wiring, we could just as well delete the variable and just do new CustomersPresenter(view, model)
.
Make SwingCustomersView
take a Container
in the constructor to which it should add it's internal JPanel:
void launcher() {
CustomersModel model = new CustomersModel();
JFrame frame = new JFrame("Some title");
SwingCustomersView view = new SwingCustomersView(frame.getContentPane());
CustomersPresenter presenter = new CustomersPresenter(view, model);
frame.pack();
frame.setVisible(true) // Displays the view
}
However, same problem as (1): the presenter
instance does nothing. It seems strange. Furthermore with both (1) and (2) it is possible to display the view before the presenter is hooked up, which I imagine could cause strange results in some situations.
Make CustomersPresenter
responsible for displaying the view somwhow. Then we could do this:
void launcher() {
CustomersModel model = new CustomersModel();
SwingCustomersView view = new SwingCustomersView();
CustomersPresenter presenter = new CustomersPresenter(view, model);
presenter.show() // Displays the view
}
This would solve the problem of not using it for anything after construction. But I don't see how do to this without either changing the CustomersView
interface or making CustomersPresenter
too dependent on the underlying GUI implementation. Furthermore, displaying a view doesn't sound like presentation logic and thus doesn't seem to belong in the presenter.
public class CustomersModel {
private List<Customer> customers;
public CustomersModel() {
customers = new ArrayList<Customer>();
customers.add(new Customer("SomeCustomer", "31"));
customers.add(new Customer("SomeCustomer", "32"));
}
public List<Customer> getCustomers() {
return customers;
}
}
public class Customer {
public String name;
public String age;
public Customer(String name, String age) {
this.name = name;
this.age = age;
}
}
public interface CustomersView {
void addCustomerSelectionChangeListener(ItemListener listener);
void onNewActiveCustomer(String age);
void onNewCustomers(List<String> newCustomers);
}
public class SwingCustomersView implements CustomersView {
// Swing components here all put into a main JPanel
public void addCustomerSelectionChangeListener(ItemListener listener) {
// Add event listener to table
}
public void onNewActiveCustomer(String age) {
// Display age in label beneath table
}
public void onNewCustomers(List<String> newCustomers) {
// Display customers in table
}
}
public class CustomersPresenter {
private final CustomersView view;
private final CustomersModel model;
public CustomersPresenter(CustomersView view, CustomersModel model) {
this.view = view;
this.model = model;
initPresentationLogic();
populateView();
}
private void initPresentationLogic() {
view.addCustomerSelectionChangeListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
String selectedName = (String)e.getItem();
List<Customer> customers = model.getCustomers();
for (Customer c : customers)
if (c.name.equals(selectedName))
view.onNewActiveCustomer(c.age);
}
});
}
private void populateView() {
List<Customer> customers = model.getCustomers();
List<String> names = new ArrayList<String>();
for (Customer c : customers)
names.add(c.name);
// View will now populate its table, which in turn will call customerSelectionChangeListener
// so the view 'automagically' updates the selected contact age too
view.onNewCustomers(names);
}
}
The Presenter is responsible to act as the middle man between View and Model. It retrieves data from the Model and returns it formatted to the View. But unlike the typical MVC, it also decides what happens when you interact with the View.
Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces.
The Model. This is basically the component of the MVP pattern where the data lies, therefore it can be referred to as the data model. It contains all the information relevant to your business logic, and gives the system access to your different databases.
MVC (Model — View — Controller) and MVP (Model — View — Presenter) are the two most popular android architectures among developers.
Option (3) all the way. It is the presenter's jobs for "controlling" the view, which includes making it visible. Yes, you'll need to add to the view's interface to allow this to happen, but that's not a big deal. Remember, you can make the view is as passive as possible. No logic whatsoever!
Working Example:
I stumbled upon this example of a simple Swing game using an MVC architecture. Since I write my Swing apps using MVP instead of MVC, I can't say with authority if this example is a true and pure example of MVC. It looks okay to me, and the author trashgod has more than proven himself here on SO using Swing, so I'll accept it as reasonable.
As an exercise, I decided to rewrite it using an MVP architecture.
The Driver:
As you can see in the code below, this is pretty simple. What should jump out at you are the separation of concerns (by inspecting the constructors):
The Model class is standalone and has no knowledge of Views or Presenters.
The View interface is implemented by a standalone GUI class, neither of which have any knowledge of Models or Presenters.
The Presenter class knows about both Models and Views.
Code:
import java.awt.*;
/**
* MVP version of https://stackoverflow.com/q/3066590/230513
*/
public class MVPGame implements Runnable
{
public static void main(String[] args)
{
EventQueue.invokeLater(new MVPGame());
}
@Override
public void run()
{
Model model = new Model();
View view = new Gui();
Presenter presenter = new Presenter(model, view);
presenter.start();
}
}
and the GamePiece that we'll be using for the game:
import java.awt.*;
public enum GamePiece
{
Red(Color.red), Green(Color.green), Blue(Color.blue);
public Color color;
private GamePiece(Color color)
{
this.color = color;
}
}
The Model: Primarily, the job of the Model is to:
Code:
import java.util.*;
public class Model
{
private static final Random rnd = new Random();
private static final GamePiece[] pieces = GamePiece.values();
private GamePiece selection;
public Model()
{
reset();
}
public void reset()
{
selection = pieces[randomInt(0, pieces.length)];
}
public boolean check(GamePiece guess)
{
return selection.equals(guess);
}
public List<GamePiece> getAllPieces()
{
return Arrays.asList(GamePiece.values());
}
private static int randomInt(int min, int max)
{
return rnd.nextInt((max - min) + 1) + min;
}
}
The View: The idea here is to make it as "dumb" as possible by stripping out as much application logic as you can (the goal is to have none). Advantages:
JUnit
testable since no application logic is mixed in with Swing codeCode:
import java.awt.*;
import java.awt.event.*;
import java.util.List;
public interface View
{
public void addPieceActionListener(GamePiece piece, ActionListener listener);
public void addResetActionListener(ActionListener listener);
public void setGamePieces(List<GamePiece> pieces);
public void setResult(Color color, String message);
}
and the GUI:
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import javax.swing.*;
/**
* View is "dumb". It has no reference to Model or Presenter.
* No application code - Swing code only!
*/
public class Gui implements View
{
private JFrame frame;
private ColorIcon icon;
private JLabel resultLabel;
private JButton resetButton;
private JButton[] pieceButtons;
private List<GamePiece> pieceChoices;
public Gui()
{
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
icon = new ColorIcon(80, Color.WHITE);
}
public void setGamePieces(List<GamePiece> pieces)
{
this.pieceChoices = pieces;
frame.add(getMainPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void setResult(Color color, String message)
{
icon.color = color;
resultLabel.setText(message);
resultLabel.repaint();
}
private JPanel getMainPanel()
{
JPanel panel = new JPanel(new BorderLayout());
panel.add(getInstructionPanel(), BorderLayout.NORTH);
panel.add(getGamePanel(), BorderLayout.CENTER);
panel.add(getResetPanel(), BorderLayout.SOUTH);
return panel;
}
private JPanel getInstructionPanel()
{
JPanel panel = new JPanel();
panel.add(new JLabel("Guess what color!", JLabel.CENTER));
return panel;
}
private JPanel getGamePanel()
{
resultLabel = new JLabel("No selection made", icon, JLabel.CENTER);
resultLabel.setVerticalTextPosition(JLabel.BOTTOM);
resultLabel.setHorizontalTextPosition(JLabel.CENTER);
JPanel piecePanel = new JPanel();
int pieceCount = pieceChoices.size();
pieceButtons = new JButton[pieceCount];
for (int i = 0; i < pieceCount; i++)
{
pieceButtons[i] = createPiece(pieceChoices.get(i));
piecePanel.add(pieceButtons[i]);
}
JPanel panel = new JPanel(new BorderLayout());
panel.add(resultLabel, BorderLayout.CENTER);
panel.add(piecePanel, BorderLayout.SOUTH);
return panel;
}
private JPanel getResetPanel()
{
resetButton = new JButton("Reset");
JPanel panel = new JPanel();
panel.add(resetButton);
return panel;
}
private JButton createPiece(GamePiece piece)
{
JButton btn = new JButton();
btn.setIcon(new ColorIcon(16, piece.color));
btn.setActionCommand(piece.name());
return btn;
}
public void addPieceActionListener(GamePiece piece, ActionListener listener)
{
for (JButton button : pieceButtons)
{
if (button.getActionCommand().equals(piece.name()))
{
button.addActionListener(listener);
break;
}
}
}
public void addResetActionListener(ActionListener listener)
{
resetButton.addActionListener(listener);
}
private class ColorIcon implements Icon
{
private int size;
private Color color;
public ColorIcon(int size, Color color)
{
this.size = size;
this.color = color;
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(color);
g2d.fillOval(x, y, size, size);
}
@Override
public int getIconWidth()
{
return size;
}
@Override
public int getIconHeight()
{
return size;
}
}
}
What might not be so obvious right away is how large the View interface can get. For each Swing component on the GUI, you may want to:
This can get unwieldy really fast. As a solution (not shown in this example), a key is created for each field, and the GUI registers each component with it's key (a HashMap is used). Then, instead of the View defining methods such as:
public void addResetActionListener(ActionListener listener);
// and then repeat for every field that needs an ActionListener
you would have a single method:
public void addActionListener(SomeEnum someField, ActionListener listener);
where "SomeEnum" is an enum
that defines all fields on a given UI. Then, when the GUI receives that call, it looks up the appropriate component to call that method on. All of this heavy lifting would get done in an abstract super class that implements View.
The Presenter: The responsibilities are:
Code (note that there's no Swing in here):
import java.awt.*;
import java.awt.event.*;
public class Presenter
{
private Model model;
private View view;
public Presenter()
{
System.out.println("ctor");
}
public Presenter(Model model, View view)
{
this.model = model;
this.view = view;
}
public void start()
{
view.setGamePieces(model.getAllPieces());
reset();
view.addResetActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
reset();
}
});
for (int i = 0; i < GamePiece.values().length; i++)
{
final GamePiece aPiece = GamePiece.values()[i];
view.addPieceActionListener(aPiece, new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
pieceSelected(aPiece);
}
});
}
}
private void reset()
{
model.reset();
view.setResult(Color.GRAY, "Click a button.");
}
private void pieceSelected(GamePiece piece)
{
boolean valid = model.check(piece);
view.setResult(piece.color, valid ? "Win!" : "Keep trying.");
}
}
Keep in mind that each portion of the MVP architecture can/will be delegating to other classes (that are hidden to the other 2 portions) to perform many of its tasks. The Model, View, and Presenter classes are just the upper divisions in your code base heirarchy.
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