I have the following code in Swift to add an MKPolyline to a MapView. XCode isn't telling me there's an issue, and as far as I've read, this should be working.
Outlet for the MapView:
@IBOutlet weak var mapView: MKMapView!
Variable to hold the coordinates:
var coordinates: [CLLocationCoordinate2D] = []
Get my saved coordinates from Core Data:
var contextMap = (UIApplication.sharedApplication().delegate as AppDelegate).managedObjectContext!
var requestMap = NSFetchRequest(entityName: "Locations")
let predMap = NSPredicate(format: "game = %d", passedGameNumber)
requestMap.predicate = predMap
requestMap.sortDescriptors = [NSSortDescriptor(key:"time", ascending: false)]
self.locationsList = contextMap.executeFetchRequest(requestMap, error: nil)! as [Locations]
Add the coordinates from Core Data to my new array:
for index in 1..<self.locationsList.count{
var lat = Double(self.locationsList[index].latitude)
var long = Double(self.locationsList[index].longitude)
var coordinatesToAppend = CLLocationCoordinate2D(latitude: lat, longitude: long)
coordinates.append(coordinatesToAppend)
}
Create the polyline:
var polyLine = MKPolyline(coordinates: &coordinates, count: coordinates.count)
Add the overlay:
self.mapView.addOverlay(polyLine, level: MKOverlayLevel.AboveRoads)
Add it to the MapView:
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay.isKindOfClass(MKPolyline) {
// draw the track
let polyLine = overlay
let polyLineRenderer = MKPolylineRenderer(overlay: polyLine)
polyLineRenderer.strokeColor = UIColor.blueColor()
polyLineRenderer.lineWidth = 2.0
return polyLineRenderer
}
return nil
}
I simply get a blank MapView. I can print the coordinates array to the console, so I know the data has been added. Any ideas?
As posted in the comments, the code in the question was fine. I simply wasn't setting the delegate.
mapView.delegate = self
The above method will be written like this in Swift3:
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay.isKind(of: MKPolyline.self) {
// draw the track
let polyLine = overlay
let polyLineRenderer = MKPolylineRenderer(overlay: polyLine)
polyLineRenderer.strokeColor = UIColor.blue
polyLineRenderer.lineWidth = 2.0
return polyLineRenderer
}
return MKPolylineRenderer()
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With