I am working on deploying a program and the codebase is a mixture of C++/CLI and C#. The C++/CLI comes in all flavors: native, mixed (/clr
), and safe (/clr:safe
). In my development environment I create a DLL of all the C++/CLI code and reference that from the C# code (EXE). This method works flawlessly.
For my releases that I want to release a single executable (simply stating that "why not just have a DLL and EXE separate?" is not acceptable).
So far I have succeeded in compiling the EXE with all the different sources. However, when I run it I get the "XXXX has stopped working" dialog with options to Check online, Close and Debug. The problem details are as follows:
Problem Event Name: APPCRASH
Fault Module Name: StackHash_8d25
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000374
Exception Offset: 000cdc9b
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 8d25
Additional Information 2: 8d25552d834e8c143c43cf1d7f83abb8
Additional Information 3: 7450
Additional Information 4: 74509ce510cd821216ce477edd86119c
If I debug and send it to Visual Studio, it reports:
Unhandled exception at 0x77d2dc9b in XXX.exe: A heap has been corrupted
Choosing break results in it stopping at ntdll.dll!77d2dc9b() with no additional information. If I tell Visual Studio to continue, the program starts up fine and seems to work without incident, probably since a debugger is now attached.
What do you make of this? How do I avoid this heap corruption? The program seems to work fine except for this.
My abridged compilation script is as follows (I have omitted my error checking for brevity):
@set TARGET=x86
@set TARGETX=x86
@set OUT=%TARGETX%
@call "%VS90COMNTOOLS%\..\..\VC\vcvarsall.bat" %TARGET%
@set WIMGAPI=C:\Program Files\Windows AIK\SDKs\WIMGAPI\%TARGET%
set CL=/Zi /nologo /W4 /O2 /GS /EHa /MD /MP /D NDEBUG /D _UNICODE /D UNICODE /D INTEGRATED /Fd%OUT%\ /Fo%OUT%\
set INCLUDE=%WIMGAPI%;%INCLUDE%
set LINK=/nologo /LTCG /CLRIMAGETYPE:IJW /MANIFEST:NO /MACHINE:%TARGETX% /SUBSYSTEM:WINDOWS,6.0 /OPT:REF /OPT:ICF /DEFAULTLIB:msvcmrt.lib
set LIB=%WIMGAPI%;%LIB%
set CSC=/nologo /w:4 /d:INTEGRATED /o+ /target:module
:: Compiling resources omitted
@set CL_NATIVE=/c /FI"stdafx-native.h"
@set CL_MIXED=/c /clr /LN /FI"stdafx-mixed.h"
@set CL_PURE=/c /clr:safe /LN /GL /FI"stdafx-pure.h"
@set NATIVE=...
@set MIXED=...
@set PURE=...
cl %CL_NATIVE% %NATIVE%
cl %CL_MIXED% %MIXED%
cl %CL_PURE% %PURE%
link /LTCG /NOASSEMBLY /DLL /OUT:%OUT%\core.netmodule %OUT%\*.obj
csc %CSC% /addmodule:%OUT%\core.netmodule /out:%OUT%\GUI.netmodule /recurse:*.cs
link /FIXED /ENTRY:GUI.Program.Main /OUT:%OUT%\XXX.exe ^
/ASSEMBLYRESOURCE:%OUT%\core.resources,XXX.resources,PRIVATE /ASSEMBLYRESOURCE:%OUT%\GUI.resources,GUI.resources,PRIVATE ^
/ASSEMBLYMODULE:%OUT%\core.netmodule %OUT%\gui.res %OUT%\*.obj %OUT%\GUI.netmodule
Update 1
Upon compiling this with debug symbols and trying again, I do in fact get more information. The call stack is:
msvcr90d.dll!_msize_dbg(void * pUserData, int nBlockUse) Line 1511 + 0x30 bytes
msvcr90d.dll!_dllonexit_nolock(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 295 + 0xd bytes
msvcr90d.dll!__dllonexit(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 273 + 0x11 bytes
XXX.exe!_onexit(int (void)* func) Line 110 + 0x1b bytes
XXX.exe!atexit(void (void)* func) Line 127 + 0x9 bytes
XXX.exe!`dynamic initializer for 'Bytes::Null''() Line 7 + 0xa bytes
mscorwks.dll!6cbd1b5c()
[Frames below may be incorrect and/or missing, no symbols loaded for mscorwks.dll]
...
The line of my code that 'causes' this (dynamic initializer for Bytes::Null
) is:
Bytes Bytes::Null;
In the header that is declared as:
class Bytes { public: static Bytes Null; }
I also tried doing a global extern in the header like so:
extern Bytes Null; // header
Bytes Null; // cpp file
Which failed in the same way.
It seems that the CRT atexit
function is responsible, being inadvertently required due to the static initializer.
Fix
As Ben Voigt pointed out the use of any CRT functions (including native static initializers) requires proper initialization of the CRT (which happens in mainCRTStartup
, WinMainCRTStartup
, or _DllMainCRTStartup
). I have added a mixed C++/CLI file that has a C++ main
or WinMain
:
using namespace System;
[STAThread] // required if using an STA COM objects (such as drag-n-drop or file dialogs)
int main() { // or "int __stdcall WinMain(void*, void*, wchar_t**, int)" for GUI applications
array<String^> ^args_orig = Environment::GetCommandLineArgs();
int l = args_orig->Length - 1; // required to remove first argument (program name)
array<String^> ^args = gcnew array<String^>(l);
if (l > 0) Array::Copy(args_orig, 1, args, 0, l);
return XXX::CUI::Program::Main(args); // return XXX::GUI::Program::Main(args);
}
After doing this, the program now gets a little further, but still has issues (which will be addressed elsewhere):
However since the heap corruption is fixed (by getting the CRT initialized) the question is done.
EDIT: Spotted the problem, leaving the suggested debugging steps below in case they help anyone in the future.
The problem is that you've changed the entry point. You should be using the C++/CLI standard library-provided entry point, which sets up internal resources like the onexit list.
Remove the /ENTRY
switch and write a simple main
function that calls your desired startup routine.
Although using a separate EXE and DLL may not be acceptable for the end product, it would be good to test this simpler configuration and see if you get the same problem.
If you can reproduce the heap corruption with a separate .DLL, you know it's somewhere in your native C++ code and it will be much easier to debug without the C# mixed into the same file.
If you can't reproduce the problem with separate DLL and EXE, then it could be related to the integration process (or it could just be less evident because the layout changes depending on what gets linked).
After you find and squash the heap corruption bug, then you can go back to the single .EXE.
Another approach would be to build the debug database so you can get better stack traces when it does crash. Even release builds (or maybe especially release builds) should be built with debugging info.
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